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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Fix textures on count modules.
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@ -250,18 +250,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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-- create backgrounds
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for i = 1, 5 do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if forceTextureUpdate then
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if self.moduleSettings.comboMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -274,7 +277,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
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end
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self.frame.graphicalBG[i]:SetAlpha(0.15)
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self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("ComboPoints"))
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
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self.frame.graphicalBG[i]:Hide()
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end
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@ -282,18 +285,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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-- create combo points
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for i = 1, 5 do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if forceTextureUpdate then
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if self.moduleSettings.comboMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -304,7 +310,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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if (self.moduleSettings.gradient) then
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g = g - (0.15*i)
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end
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self.frame.graphical[i]:SetStatusBarColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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self.frame.graphical[i]:Hide()
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end
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@ -362,4 +368,4 @@ end
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--local _, unitClass = UnitClass("player")
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--if (unitClass == "DRUID" or unitClass == "ROGUE") then
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IceHUD.ComboPoints = ComboPoints:new()
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--end
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--end
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