Fix textures on count modules.

This commit is contained in:
shefki
2010-03-25 01:04:47 +00:00
parent 38d3b17ec2
commit 415e4428a4
5 changed files with 91 additions and 61 deletions

View File

@ -250,18 +250,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
@ -274,7 +277,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("ComboPoints"))
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
self.frame.graphicalBG[i]:Hide()
end
@ -282,18 +285,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
-- create combo points
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
@ -304,7 +310,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end
@ -362,4 +368,4 @@ end
--local _, unitClass = UnitClass("player")
--if (unitClass == "DRUID" or unitClass == "ROGUE") then
IceHUD.ComboPoints = ComboPoints:new()
--end
--end