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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Fix textures on count modules.
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@ -432,18 +432,21 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
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-- create backgrounds
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for i = 1, self.moduleSettings.maxCount do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphicalBG[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.countMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.countMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.countMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -463,18 +466,21 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
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-- create counts
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for i = 1, self.moduleSettings.maxCount do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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local frame = CreateFrame("Frame", nil, self.frame)
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self.frame.graphical[i] = frame
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frame.texture = frame:CreateTexture()
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frame.texture:SetAllPoints(frame)
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end
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if doTextureUpdate then
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if self.moduleSettings.countMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.countMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.countMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -490,13 +496,13 @@ end
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function IceCustomCount.prototype:SetCustomColor()
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for i=1, self.moduleSettings.maxCount do
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self.frame.graphicalBG[i]:SetStatusBarColor(self:GetCustomColor())
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self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
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local r, g, b = self:GetCustomColor()
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if (self.moduleSettings.gradient) then
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r,g,b = self:GetGradientColor(i)
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end
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self.frame.graphical[i]:SetStatusBarColor(r, g, b)
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self.frame.graphical[i].texture:SetVertexColor(r, g, b)
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end
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end
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