Fix textures on count modules.

This commit is contained in:
shefki
2010-03-25 01:04:47 +00:00
parent 38d3b17ec2
commit 415e4428a4
5 changed files with 91 additions and 61 deletions

View File

@ -250,18 +250,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
@ -274,7 +277,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", 0, -1 * (((i-1) * (self.comboSize-5)) + (i-1) + ((i-1) * self.moduleSettings.comboGap)))
end
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("ComboPoints"))
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("ComboPoints"))
self.frame.graphicalBG[i]:Hide()
end
@ -282,18 +285,21 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
-- create combo points
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.comboMode == "Graphical Glow" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
@ -304,7 +310,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end
@ -362,4 +368,4 @@ end
--local _, unitClass = UnitClass("player")
--if (unitClass == "DRUID" or unitClass == "ROGUE") then
IceHUD.ComboPoints = ComboPoints:new()
--end
--end

View File

@ -432,18 +432,21 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
-- create backgrounds
for i = 1, self.moduleSettings.maxCount do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.countMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.countMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.countMode == "Graphical Glow" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
@ -463,18 +466,21 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
-- create counts
for i = 1, self.moduleSettings.maxCount do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.countMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.countMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.countMode == "Graphical Glow" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.countMode == "Graphical Clean Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
@ -490,13 +496,13 @@ end
function IceCustomCount.prototype:SetCustomColor()
for i=1, self.moduleSettings.maxCount do
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetCustomColor())
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetCustomColor())
local r, g, b = self:GetCustomColor()
if (self.moduleSettings.gradient) then
r,g,b = self:GetGradientColor(i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
end

View File

@ -220,18 +220,21 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.lacerateMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
@ -240,7 +243,7 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
self.frame.graphicalBG[i]:SetHeight(self.lacerateSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.lacerateSize-5) + (i-1) + ((i-1) * self.moduleSettings.lacerateGap), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("LacerateCount"))
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("LacerateCount"))
self.frame.graphicalBG[i]:Hide()
end
@ -248,18 +251,21 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
-- create lacerates
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.lacerateMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.lacerateMode == "Graphical Glow" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.lacerateMode == "Graphical Clean Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
@ -270,7 +276,7 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end

View File

@ -194,18 +194,21 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.maelstromMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
@ -214,7 +217,7 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
self.frame.graphicalBG[i]:SetHeight(self.maelstromSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.maelstromSize-5) + (i-1) + ((i-1) * self.moduleSettings.maelstromGap), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("MaelstromCount"))
self.frame.graphicalBG[i].texture:SetVertexColor(self:GetColor("MaelstromCount"))
self.frame.graphicalBG[i]:Hide()
end
@ -222,18 +225,21 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
-- create maelstroms
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.maelstromMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
@ -244,7 +250,7 @@ function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end

View File

@ -199,18 +199,21 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.sunderMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.sunderMode == "Graphical Glow" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
self.frame.graphicalBG[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
@ -219,7 +222,7 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
self.frame.graphicalBG[i]:SetHeight(self.sunderSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.sunderSize-5) + (i-1) + ((i-1) * self.moduleSettings.sunderGap), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("SunderCount"))
self.frame.graphicalBG[i].texture:SetColor(self:GetColor("SunderCount"))
self.frame.graphicalBG[i]:Hide()
end
@ -227,18 +230,21 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
-- create sunders
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
if doTextureUpdate then
if self.moduleSettings.sunderMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.sunderMode == "Graphical Glow" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.sunderMode == "Graphical Clean Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
self.frame.graphical[i].texture:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
@ -249,7 +255,7 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i]:Hide()
end