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- added an option to enable/disable mouse interaction on totems
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@ -162,6 +162,20 @@ function Totems.prototype:GetOptions()
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order = 34.1
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}
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opts["allowMouseClick"] = {
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type = 'toggle',
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name = L["Allow mouse interaction"],
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desc = L["Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."],
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get = function()
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return self.moduleSettings.allowMouseClick
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end,
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set = function(info, v)
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self.moduleSettings.allowMouseClick = v
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self:Redraw()
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end,
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order = 34.2
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}
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return opts
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end
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@ -179,6 +193,7 @@ function Totems.prototype:GetDefaultSettings()
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defaults["displayMode"] = "Horizontal"
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defaults["cooldownMode"] = "Cooldown"
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defaults["totemGap"] = 0
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defaults["allowMouseClick"] = true
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return defaults
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end
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@ -366,15 +381,21 @@ function Totems.prototype:CreateTotem(i, name)
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self.frame.graphical[i].shine:SetHeight(self.totemSize + 10)
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self.frame.graphical[i].shine:Hide()
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self.frame.graphical[i]:EnableMouse(true)
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self.frame.graphical[i].slot = i;
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self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
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self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
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if self.moduleSettings.allowMouseClick then
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self.frame.graphical[i]:EnableMouse(true)
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self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
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self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
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else
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self.frame.graphical[i]:EnableMouse(false)
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self.frame.graphical[i]:SetScript("OnEnter", nil)
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self.frame.graphical[i]:SetScript("OnLeave", nil)
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end
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self.frame.graphical[i].slot = i
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-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
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if (bWasNewFrame) then
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self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
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end
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end
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-- Load us up
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