- added an option to enable/disable mouse interaction on totems

This commit is contained in:
Parnic
2010-12-14 05:42:12 +00:00
parent 64e7e7cc87
commit 42c9626daa

View File

@ -162,6 +162,20 @@ function Totems.prototype:GetOptions()
order = 34.1
}
opts["allowMouseClick"] = {
type = 'toggle',
name = L["Allow mouse interaction"],
desc = L["Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."],
get = function()
return self.moduleSettings.allowMouseClick
end,
set = function(info, v)
self.moduleSettings.allowMouseClick = v
self:Redraw()
end,
order = 34.2
}
return opts
end
@ -179,6 +193,7 @@ function Totems.prototype:GetDefaultSettings()
defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown"
defaults["totemGap"] = 0
defaults["allowMouseClick"] = true
return defaults
end
@ -366,15 +381,21 @@ function Totems.prototype:CreateTotem(i, name)
self.frame.graphical[i].shine:SetHeight(self.totemSize + 10)
self.frame.graphical[i].shine:Hide()
self.frame.graphical[i]:EnableMouse(true)
self.frame.graphical[i].slot = i;
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
if self.moduleSettings.allowMouseClick then
self.frame.graphical[i]:EnableMouse(true)
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
else
self.frame.graphical[i]:EnableMouse(false)
self.frame.graphical[i]:SetScript("OnEnter", nil)
self.frame.graphical[i]:SetScript("OnLeave", nil)
end
self.frame.graphical[i].slot = i
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
if (bWasNewFrame) then
self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
end
end
-- Load us up