mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- added an option to enable/disable mouse interaction on totems
This commit is contained in:
@ -162,6 +162,20 @@ function Totems.prototype:GetOptions()
|
|||||||
order = 34.1
|
order = 34.1
|
||||||
}
|
}
|
||||||
|
|
||||||
|
opts["allowMouseClick"] = {
|
||||||
|
type = 'toggle',
|
||||||
|
name = L["Allow mouse interaction"],
|
||||||
|
desc = L["Whether or not to allow the mouse to interact with the totems. If this is enabled, then right-clicking a totem will cancel it. Otherwise mouse clicks will not get caught by the totems and no tooltips will be shown."],
|
||||||
|
get = function()
|
||||||
|
return self.moduleSettings.allowMouseClick
|
||||||
|
end,
|
||||||
|
set = function(info, v)
|
||||||
|
self.moduleSettings.allowMouseClick = v
|
||||||
|
self:Redraw()
|
||||||
|
end,
|
||||||
|
order = 34.2
|
||||||
|
}
|
||||||
|
|
||||||
return opts
|
return opts
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -179,6 +193,7 @@ function Totems.prototype:GetDefaultSettings()
|
|||||||
defaults["displayMode"] = "Horizontal"
|
defaults["displayMode"] = "Horizontal"
|
||||||
defaults["cooldownMode"] = "Cooldown"
|
defaults["cooldownMode"] = "Cooldown"
|
||||||
defaults["totemGap"] = 0
|
defaults["totemGap"] = 0
|
||||||
|
defaults["allowMouseClick"] = true
|
||||||
|
|
||||||
return defaults
|
return defaults
|
||||||
end
|
end
|
||||||
@ -366,15 +381,21 @@ function Totems.prototype:CreateTotem(i, name)
|
|||||||
self.frame.graphical[i].shine:SetHeight(self.totemSize + 10)
|
self.frame.graphical[i].shine:SetHeight(self.totemSize + 10)
|
||||||
self.frame.graphical[i].shine:Hide()
|
self.frame.graphical[i].shine:Hide()
|
||||||
|
|
||||||
self.frame.graphical[i]:EnableMouse(true)
|
if self.moduleSettings.allowMouseClick then
|
||||||
self.frame.graphical[i].slot = i;
|
self.frame.graphical[i]:EnableMouse(true)
|
||||||
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
|
self.frame.graphical[i]:SetScript("OnEnter", self.graphicalOnEnter)
|
||||||
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
|
self.frame.graphical[i]:SetScript("OnLeave", self.graphicalOnLeave)
|
||||||
|
else
|
||||||
|
self.frame.graphical[i]:EnableMouse(false)
|
||||||
|
self.frame.graphical[i]:SetScript("OnEnter", nil)
|
||||||
|
self.frame.graphical[i]:SetScript("OnLeave", nil)
|
||||||
|
end
|
||||||
|
self.frame.graphical[i].slot = i
|
||||||
|
|
||||||
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
-- it looks like HookScript will continue to add handlers every time instead of replacing them like SetScript
|
||||||
if (bWasNewFrame) then
|
if (bWasNewFrame) then
|
||||||
self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
|
self.frame.graphical[i]:HookScript("OnMouseUp", self.graphicalOnMouseUp)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Load us up
|
-- Load us up
|
||||||
|
Reference in New Issue
Block a user