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Fix target health updating infrequently on Classic
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@ -36,7 +36,7 @@ IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
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IceHUD.CanTrackGCD = not IceHUD.WowClassic
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IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
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IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC
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IceHUD.ShouldUpdateTargetHealthEveryTick = IceHUD.WowClassicBC and GetCVarBool("predictedHealth")
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IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
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IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"
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@ -1,5 +1,9 @@
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# Changelog
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v1.13.14:
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- Fixed target health updating infrequently on Classic.
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v1.13.13:
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- Slight optimization of Zereth Mortis puzzle detection logic.
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@ -1,7 +1,5 @@
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# Changelog
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v1.13.13:
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v1.13.14:
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- Slight optimization of Zereth Mortis puzzle detection logic.
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- Fixed target health updating infrequently on Classic-BC.
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- Fixed reported error in TargetInvuln module.
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- Fixed target health updating infrequently on Classic.
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