Fix target health updating infrequently on Classic

This commit is contained in:
Parnic
2022-05-02 12:22:07 -05:00
parent af74c9e3fe
commit 47931922bd
3 changed files with 7 additions and 5 deletions

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@ -36,7 +36,7 @@ IceHUD.CanTrackOtherUnitBuffs = not IceHUD.WowClassic
IceHUD.CanTrackGCD = not IceHUD.WowClassic
IceHUD.GetSpellInfoReturnsFunnel = IceHUD.WowMain and IceHUD.WowVer < 60000
IceHUD.CanHookDestroyTotem = IceHUD.WowClassic or IceHUD.WowClassicBC
IceHUD.ShouldUpdateTargetHealthEveryTick = IceHUD.WowClassicBC and GetCVarBool("predictedHealth")
IceHUD.ShouldUpdateTargetHealthEveryTick = (IceHUD.WowClassic or IceHUD.WowClassicBC) and GetCVarBool("predictedHealth")
IceHUD.UnitPowerEvent = "UNIT_POWER_UPDATE"

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@ -1,5 +1,9 @@
# Changelog
v1.13.14:
- Fixed target health updating infrequently on Classic.
v1.13.13:
- Slight optimization of Zereth Mortis puzzle detection logic.

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@ -1,7 +1,5 @@
# Changelog
v1.13.13:
v1.13.14:
- Slight optimization of Zereth Mortis puzzle detection logic.
- Fixed target health updating infrequently on Classic-BC.
- Fixed reported error in TargetInvuln module.
- Fixed target health updating infrequently on Classic.