mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- fixed the non-interruptible check to work for the target cast bar's TargetChanged event
- fixed :Redraw from causing a cast bar to draw gray and stop updating (could happen if spell interruptibility changed mid-cast)
This commit is contained in:
@ -67,7 +67,7 @@ function TargetCast.prototype:TargetChanged(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local spell, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
|
||||
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
|
||||
if (spell) then
|
||||
self.notInterruptible = notInterruptibleCast
|
||||
self:StartBar(IceCastBar.Actions.Cast)
|
||||
|
Reference in New Issue
Block a user