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https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Hopefully fixed issues with Party Frames being shown when Pitbull and other Unit Frame addons are present
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@ -708,7 +708,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
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self.frame.button:ClearAllPoints()
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-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
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-- would be nice to define this somewhere in data, but for now...here we are
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if self:GetMyBarTexture() == "HiBar" then
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if self.settings.barTexture == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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else
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@ -741,7 +741,7 @@ function PlayerHealth.prototype:CreateHealBar()
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self.healFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
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end
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self.healFrame.bar:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
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self.healFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
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self.healFrame.bar:SetAllPoints(self.frame)
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self.healFrame:SetStatusBarTexture(self.healFrame.bar)
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@ -883,9 +883,7 @@ function PlayerHealth.prototype:CheckLootMaster()
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end
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function PlayerHealth.prototype:CheckPartyFrameStatus()
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if (configMode or self.moduleSettings.hideBlizzParty == false) then
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self:ShowBlizzardParty()
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else
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if (self.moduleSettings.hideBlizzParty) then
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self:HideBlizzardParty()
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end
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end
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@ -1071,20 +1069,21 @@ function PlayerHealth.prototype:HideBlizz()
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end
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function PlayerHealth.prototype:HideBlizzardParty()
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-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
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for i = 1, MAX_PARTY_MEMBERS do
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local party = _G['PartyMemberFrame'..i]
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party:UnregisterAllEvents()
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party:Hide()
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party.Show = function() end
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end
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UIParent:UnregisterEvent('RAID_ROSTER_UPDATE')
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--HidePartyFrame(); -- Sometimes, if the party composition changes, the above won't work so we call the Blizzard method too.
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end
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function PlayerHealth.prototype:ShowBlizzardParty()
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-- Both Pitbull 4 and Xperl use these exact code, so we use it too.
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for i = 1, 4 do
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local frame = _G["PartyMemberFrame"..i]
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frame.Show = nil
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@ -1093,6 +1092,7 @@ function PlayerHealth.prototype:ShowBlizzardParty()
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PartyMemberFrame_UpdateMember(frame)
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end
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end
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UIParent:RegisterEvent("RAID_ROSTER_UPDATE")
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