- if "always display at full alpha" is checked for slice and dice bar, then don't let it hide itself

This commit is contained in:
Parnic
2010-07-13 02:51:26 +00:00
parent f1ce0700e3
commit 51cdf9fb1f

View File

@ -49,7 +49,11 @@ function SliceAndDice.prototype:Enable(core)
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateDurationBar")
end
self:Show(false)
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
else
self:UpdateSliceAndDice(self.unit)
end
self:SetBottomText1("")
end
@ -211,9 +215,9 @@ function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
if not fromUpdate or IceHUD.WowVer < 30000 then
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
if not remaining then
if not remaining then
sndEndTime = 0
else
else
sndEndTime = remaining + now
end
end
@ -239,7 +243,9 @@ function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
self.frame:SetScript("OnUpdate", nil)
end
self:Show(false)
if not self.moduleSettings.alwaysFullAlpha then
self:Show(false)
end
end
end