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- switched UnitMana* calls to UnitPower* calls as that seems to be the replacement Blizzard is using in cataclysm
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@ -202,8 +202,8 @@ function IceUnitBar.prototype:Update()
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self.maxHealth = UnitHealthMax(self.unit)
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self.healthPercentage = self.maxHealth ~= 0 and (self.health/self.maxHealth) or 0
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self.mana = UnitMana(self.unit)
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self.maxMana = UnitManaMax(self.unit)
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self.mana = UnitPower(self.unit)
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self.maxMana = UnitPowerMax(self.unit)
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self.manaPercentage = self.maxMana ~= 0 and (self.mana/self.maxMana) or 0
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_, self.unitClass = UnitClass(self.unit)
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@ -304,11 +304,11 @@ function PlayerMana.prototype:UpdateEnergy(unit)
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return
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end
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self.previousEnergy = UnitMana(self.unit)
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self.previousEnergy = UnitPower(self.unit)
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self:Update(unit)
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if self:ShouldUseTicker() and
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((not (self.previousEnergy) or (self.previousEnergy <= UnitMana(self.unit))) and
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((not (self.previousEnergy) or (self.previousEnergy <= UnitPower(self.unit))) and
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(self.moduleSettings.tickerEnabled) and self.manaType == 3) then
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self.tickStart = GetTime()
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self.tickerFrame:Show()
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