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- if "always display at full alpha" is checked for slice and dice bar, then don't let it hide itself
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@ -49,7 +49,11 @@ function SliceAndDice.prototype:Enable(core)
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self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateDurationBar")
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end
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if not self.moduleSettings.alwaysFullAlpha then
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self:Show(false)
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else
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self:UpdateSliceAndDice(self.unit)
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end
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self:SetBottomText1("")
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end
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@ -239,9 +243,11 @@ function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
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self.frame:SetScript("OnUpdate", nil)
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end
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if not self.moduleSettings.alwaysFullAlpha then
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self:Show(false)
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end
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end
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end
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-- somewhat redundant, but we also need to check potential remaining time
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if (remaining ~= nil) or PotentialSnDDuration > 0 then
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