Possible fix for reported nil comparison issue. Can't reproduce here.

This commit is contained in:
Parnic
2018-10-02 09:02:59 -05:00
parent 9fc64bcfe4
commit 588ba76ef5

View File

@ -166,7 +166,7 @@ end
function StaggerBar.prototype:GetDebuffInfo()
if IceHUD.WowVer >= 70000 then
self.amount = UnitStagger(self.unit)
self.amount = UnitStagger(self.unit) or 0
self.staggerLevel = 1
local healthMax = UnitHealthMax(self.unit)