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Possible fix for reported nil comparison issue. Can't reproduce here.
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@ -166,7 +166,7 @@ end
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function StaggerBar.prototype:GetDebuffInfo()
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if IceHUD.WowVer >= 70000 then
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self.amount = UnitStagger(self.unit)
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self.amount = UnitStagger(self.unit) or 0
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self.staggerLevel = 1
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local healthMax = UnitHealthMax(self.unit)
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