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Fixed cast lag indicator
Apparently the lag bar has been broken since 8.0 due to an incorrect event handler signature that was storing the cast guid incorrectly.
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@ -407,8 +407,8 @@ end
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-- OVERRIDE
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function CastBar.prototype:SpellCastSent(event, unit, castGuid, spellId)
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CastBar.super.prototype.SpellCastSent(self, event, unit, castGuid, spellId)
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function CastBar.prototype:SpellCastSent(event, unit, target, castGuid, spellId)
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CastBar.super.prototype.SpellCastSent(self, event, unit, target, castGuid, spellId)
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if (unit ~= self.unit) then return end
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if IceHUD.WowVer < 70000 then
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