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- fixed icons on the target health bar not always hiding when they should
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@ -753,6 +753,18 @@ function IceTargetHealth.prototype:Update(unit)
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if unit and not (UnitExists(unit)) then
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-- self:Show(false)
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if self.barFrame.PvPIcon then
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self.barFrame.PvPIcon:Hide()
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end
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if self.frame.PartyRoleIcon then
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self.frame.PartyRoleIcon:Hide()
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end
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if self.barFrame.classIcon then
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self.barFrame.classIcon:Hide()
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end
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if self.frame.raidIcon then
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self.frame.raidIcon:Hide()
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end
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return
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else
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-- self:Show(true)
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