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Moved Round down for other modules to use
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@ -1433,6 +1433,16 @@ function IceBarElement.prototype:SetScaledColor(colorVar, percent, maxColor, min
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colorVar.b = ((maxColor.b - minColor.b) * percent) + minColor.b
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end
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function IceBarElement.prototype:Round(num)
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if (num > 1000000) then
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return IceHUD:MathRound(num/1000000, 1) .. "M"
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end
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if (num > 1000) then
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return IceHUD:MathRound(num/1000, 1) .. "k"
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end
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return num
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end
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-- To be overridden
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function IceBarElement.prototype:Update()
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end
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@ -972,17 +972,6 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
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end
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function IceTargetHealth.prototype:Round(health)
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if (health > 1000000) then
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return IceHUD:MathRound(health/1000000, 1) .. "M"
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end
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if (health > 1000) then
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return IceHUD:MathRound(health/1000, 1) .. "k"
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end
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return health
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end
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function IceTargetHealth.prototype:CheckPvP()
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local pvpMode = nil
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local minx, maxx, miny, maxy
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