- added support for new combo point, sunder/lacerate count textures

- added a new round combo point texture (user-submitted)
- fixed a bug in the slice and dice module that caused it to stay visible for much longer than it should have under certain circumstances
This commit is contained in:
Parnic
2008-09-27 16:36:54 +00:00
parent 26886d195a
commit 5ee2bd5392
6 changed files with 94 additions and 16 deletions

View File

@ -70,9 +70,10 @@ function ComboPoints.prototype:GetOptions()
end,
set = function(v)
self.moduleSettings.comboMode = v
self:CreateComboFrame(true)
self:Redraw()
end,
validate = { "Numeric", "Graphical" },
validate = { "Numeric", "Graphical Bar", "Graphical Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
@ -131,6 +132,12 @@ function ComboPoints.prototype:Enable(core)
else
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
if self.moduleSettings.comboMode == "Graphical" then
self.moduleSettings.comboMode = "Graphical Bar"
end
self:CreateComboFrame(true)
end
@ -154,7 +161,7 @@ end
function ComboPoints.prototype:CreateComboFrame()
function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
-- create numeric combo points
self.frame.numeric = self:FontFactory(self.moduleSettings.comboFontSize, nil, self.frame.numeric)
@ -174,8 +181,16 @@ function ComboPoints.prototype:CreateComboFrame()
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
@ -190,8 +205,16 @@ function ComboPoints.prototype:CreateComboFrame()
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
end
if forceTextureUpdate then
if self.moduleSettings.comboMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.comboMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
@ -205,8 +228,6 @@ function ComboPoints.prototype:CreateComboFrame()
end
end
function ComboPoints.prototype:UpdateComboPoints()
local points
if IceHUD.WowVer >= 30000 then

View File

@ -71,9 +71,10 @@ function LacerateCount.prototype:GetOptions()
end,
set = function(v)
self.moduleSettings.lacerateMode = v
self:CreateLacerateFrame(true)
self:Redraw()
end,
validate = { "Numeric", "Graphical" },
validate = { "Numeric", "Graphical Bar", "Graphical Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
@ -128,6 +129,12 @@ function LacerateCount.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateLacerateCount")
self:RegisterEvent("UNIT_AURA", "UpdateLacerateCount")
if self.moduleSettings.lacerateMode == "Graphical" then
self.moduleSettings.lacerateMode = "Graphical Bar"
end
self:CreateLacerateFrame(true)
end
@ -151,7 +158,7 @@ end
function LacerateCount.prototype:CreateLacerateFrame()
function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
-- create numeric lacerates
self.frame.numeric = self:FontFactory(self.moduleSettings.lacerateFontSize, nil, self.frame.numeric)
@ -171,8 +178,16 @@ function LacerateCount.prototype:CreateLacerateFrame()
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
end
if doTextureUpdate then
if self.moduleSettings.lacerateMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.lacerateSize)
self.frame.graphicalBG[i]:SetHeight(self.lacerateSize)
@ -187,8 +202,16 @@ function LacerateCount.prototype:CreateLacerateFrame()
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
end
if doTextureUpdate then
if self.moduleSettings.lacerateMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])

View File

@ -37,7 +37,7 @@ end
function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateDurationBar")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateDurationBar")
@ -51,6 +51,11 @@ function SliceAndDice.prototype:Enable(core)
self:SetBottomText1("")
end
function SliceAndDice.prototype:TargetChanged()
self:UpdateDurationBar()
self:UpdateSliceAndDice()
end
function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
@ -226,7 +231,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
else
self:UpdateBar(0, "SliceAndDice")
if ((IceHUD.WowVer >= 30000 and GetComboPoints(self.unit, "target") == 0) or (IceHUD.WowVer < 30000 and GetComboPoints("target") == 0)) or not UnitExists("target") then
if ((IceHUD.WowVer >= 30000 and GetComboPoints(self.unit, "target") == 0) or (IceHUD.WowVer < 30000 and GetComboPoints() == 0)) or not UnitExists("target") then
if self.bIsVisible then
self.frame:SetScript("OnUpdate", nil)
end
@ -350,6 +355,12 @@ function SliceAndDice.prototype:IsItemIdInList(itemId, list)
return false
end
function SliceAndDice.prototype:OutCombat()
SliceAndDice.super.prototype.OutCombat(self)
self:UpdateSliceAndDice()
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" then

View File

@ -71,9 +71,10 @@ function SunderCount.prototype:GetOptions()
end,
set = function(v)
self.moduleSettings.sunderMode = v
self:CreateSunderFrame(true)
self:Redraw()
end,
validate = { "Numeric", "Graphical" },
validate = { "Numeric", "Graphical Bar", "Graphical Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
@ -128,6 +129,12 @@ function SunderCount.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateSunderCount")
self:RegisterEvent("UNIT_AURA", "UpdateSunderCount")
if self.moduleSettings.sunderMode == "Graphical" then
self.moduleSettings.sunderMode = "Graphical Bar"
end
self:CreateSunderFrame(true)
end
@ -151,7 +158,7 @@ end
function SunderCount.prototype:CreateSunderFrame()
function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
-- create numeric sunders
self.frame.numeric = self:FontFactory(self.moduleSettings.sunderFontSize, nil, self.frame.numeric)
@ -171,8 +178,16 @@ function SunderCount.prototype:CreateSunderFrame()
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
end
if doTextureUpdate then
if self.moduleSettings.sunderMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.sunderSize)
self.frame.graphicalBG[i]:SetHeight(self.sunderSize)
@ -187,8 +202,16 @@ function SunderCount.prototype:CreateSunderFrame()
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
end
if doTextureUpdate then
if self.moduleSettings.sunderMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.sunderMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])

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