- added support for new combo point, sunder/lacerate count textures

- added a new round combo point texture (user-submitted)
- fixed a bug in the slice and dice module that caused it to stay visible for much longer than it should have under certain circumstances
This commit is contained in:
Parnic
2008-09-27 16:36:54 +00:00
parent 26886d195a
commit 5ee2bd5392
6 changed files with 94 additions and 16 deletions

View File

@ -37,7 +37,7 @@ end
function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateDurationBar")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_AURA", "UpdateSliceAndDice")
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateDurationBar")
@ -51,6 +51,11 @@ function SliceAndDice.prototype:Enable(core)
self:SetBottomText1("")
end
function SliceAndDice.prototype:TargetChanged()
self:UpdateDurationBar()
self:UpdateSliceAndDice()
end
function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
@ -226,7 +231,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(unit, fromUpdate)
else
self:UpdateBar(0, "SliceAndDice")
if ((IceHUD.WowVer >= 30000 and GetComboPoints(self.unit, "target") == 0) or (IceHUD.WowVer < 30000 and GetComboPoints("target") == 0)) or not UnitExists("target") then
if ((IceHUD.WowVer >= 30000 and GetComboPoints(self.unit, "target") == 0) or (IceHUD.WowVer < 30000 and GetComboPoints() == 0)) or not UnitExists("target") then
if self.bIsVisible then
self.frame:SetScript("OnUpdate", nil)
end
@ -350,6 +355,12 @@ function SliceAndDice.prototype:IsItemIdInList(itemId, list)
return false
end
function SliceAndDice.prototype:OutCombat()
SliceAndDice.super.prototype.OutCombat(self)
self:UpdateSliceAndDice()
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" then