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https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- added support for new combo point, sunder/lacerate count textures
- added a new round combo point texture (user-submitted) - fixed a bug in the slice and dice module that caused it to stay visible for much longer than it should have under certain circumstances
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@ -71,9 +71,10 @@ function SunderCount.prototype:GetOptions()
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end,
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set = function(v)
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self.moduleSettings.sunderMode = v
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self:CreateSunderFrame(true)
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self:Redraw()
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end,
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validate = { "Numeric", "Graphical" },
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validate = { "Numeric", "Graphical Bar", "Graphical Circle" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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@ -128,6 +129,12 @@ function SunderCount.prototype:Enable(core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateSunderCount")
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self:RegisterEvent("UNIT_AURA", "UpdateSunderCount")
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if self.moduleSettings.sunderMode == "Graphical" then
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self.moduleSettings.sunderMode = "Graphical Bar"
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end
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self:CreateSunderFrame(true)
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end
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@ -151,7 +158,7 @@ end
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function SunderCount.prototype:CreateSunderFrame()
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function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
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-- create numeric sunders
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self.frame.numeric = self:FontFactory(self.moduleSettings.sunderFontSize, nil, self.frame.numeric)
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@ -171,8 +178,16 @@ function SunderCount.prototype:CreateSunderFrame()
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for i = 1, 5 do
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if (not self.frame.graphicalBG[i]) then
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self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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end
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if doTextureUpdate then
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if self.moduleSettings.sunderMode == "Graphical Bar" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.sunderMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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end
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end
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self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphicalBG[i]:SetWidth(self.sunderSize)
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self.frame.graphicalBG[i]:SetHeight(self.sunderSize)
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@ -187,8 +202,16 @@ function SunderCount.prototype:CreateSunderFrame()
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for i = 1, 5 do
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if (not self.frame.graphical[i]) then
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self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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end
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if doTextureUpdate then
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if self.moduleSettings.sunderMode == "Graphical Bar" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.sunderMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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end
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end
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self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
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