- whoops, added new textures to the "textures" list instead of the "presets" list...my bad :P

This commit is contained in:
Parnic
2008-10-14 05:12:15 +00:00
parent 844fcfad26
commit 603ad4111c

View File

@ -286,7 +286,7 @@ IceHUD.options =
set = function(value) set = function(value)
IceHUD.IceCore:SetBarPreset(value) IceHUD.IceCore:SetBarPreset(value)
end, end,
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "FangRune", "RuneBar", "RuneColor" }, validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives" },
order = 9 order = 9
}, },
@ -308,7 +308,7 @@ IceHUD.options =
set = function(value) set = function(value)
IceHUD.IceCore:SetBarTexture(value) IceHUD.IceCore:SetBarTexture(value)
end, end,
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives" }, validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "FangRune", "RuneBar", "RuneColor" },
order = 11 order = 11
}, },