mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Basic TWW compatibility
This commit is contained in:
@ -8,6 +8,11 @@ if not CastingBarFrame then
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CastingBarFrame = PlayerCastingBarFrame
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end
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local IsSpellInRange = IsSpellInRange
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if not IsSpellInRange and C_Spell then
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IsSpellInRange = C_Spell.IsSpellInRange
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end
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CastBar.prototype.spellCastSent = nil
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-- Constructor --
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@ -3,8 +3,13 @@ local ComboPoints = IceCore_CreateClass(IceElement)
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local IceHUD = _G.IceHUD
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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local AnticipationSpellId = 114015
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local AnticipationExists = GetSpellInfo(AnticipationSpellId) and IceHUD.WowVer < 70000
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local AnticipationExists = GetSpellName(AnticipationSpellId) and IceHUD.WowVer < 70000
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ComboPoints.prototype.comboSize = 20
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@ -522,7 +527,7 @@ function ComboPoints.prototype:UpdateComboPoints(...)
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end
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if AnticipationExists then
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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_, _, _, anticipate = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
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else
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anticipate = 0
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end
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@ -593,9 +598,9 @@ do
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if UnitIsUnit(unit, "player") then
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local _, _, _, newAntStacks
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if IceHUD.SpellFunctionsReturnRank then
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_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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_, _, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
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else
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_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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_, _, newAntStacks = IceHUD.UnitAura("player", GetSpellName(AnticipationSpellId))
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end
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if newAntStacks ~= antStacks then
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antStacks = newAntStacks
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@ -12,6 +12,19 @@ local AuraIconWidth = 20
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local AuraIconHeight = 20
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local displayModes = {NORMAL = L["When present"], ALWAYS = L["Always"], WHEN_TARGETING = L["Always, when targeting"], MISSING = L["When missing"]}
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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local GetSpellInfo = GetSpellInfo
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if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
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GetSpellInfo = function(id)
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local info = C_Spell.GetSpellInfo
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return info.name, nil, info.iconID
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end
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end
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IceCustomBar.prototype.auraDuration = -1
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IceCustomBar.prototype.auraEndTime = -1
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IceCustomBar.prototype.bIsAura = false
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@ -686,9 +699,9 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
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local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
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if IceHUD.SpellFunctionsReturnRank then
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
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else
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
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end
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local isMine = unitCaster == "player"
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local mySpellId = tonumber(self.moduleSettings.buffToTrack)
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@ -716,9 +729,9 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
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i = i + 1;
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if IceHUD.SpellFunctionsReturnRank then
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
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else
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
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buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, buffFilter)
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end
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isMine = unitCaster == "player"
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end
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@ -773,7 +786,7 @@ function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
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self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
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else
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self.auraDuration, remaining, self.auraBuffCount, auraIcon, endTime =
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self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
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self:GetAuraDuration(self.unit, GetSpellName(self.moduleSettings.buffToTrack))
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end
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if endTime == 0 then
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@ -17,6 +17,29 @@ local COOLDOWN_TYPE_ITEM = 2
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local localizedInventorySlotNames = {}
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local IsSpellInRange = IsSpellInRange
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if not IsSpellInRange and C_Spell then
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IsSpellInRange = C_Spell.IsSpellInRange
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end
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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local GetSpellInfo = GetSpellInfo
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if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
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GetSpellInfo = function(id)
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local info = C_Spell.GetSpellInfo
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return info.name, nil, info.iconID
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end
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end
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local GetItemInfo = GetItemInfo
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if not GetItemInfo and C_Item then
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GetItemInfo = C_Item.GetItemInfo
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end
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IceCustomCDBar.prototype.cooldownDuration = 0
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IceCustomCDBar.prototype.cooldownEndTime = 0
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IceCustomCDBar.prototype.coolingDown = false
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@ -161,7 +184,7 @@ function IceCustomCDBar.prototype:GetDisplayText(fromValue)
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if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
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if tonumber(fromValue) ~= nil then
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local spellName = GetSpellInfo(tonumber(fromValue))
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local spellName = GetSpellName(tonumber(fromValue))
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if spellName then
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v = spellName
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end
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@ -278,7 +301,7 @@ function IceCustomCDBar.prototype:GetOptions()
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set = function(info, v)
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local orig = v
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if tonumber(v) ~= nil then
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v = GetSpellInfo(tonumber(v))
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v = GetSpellName(tonumber(v))
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end
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if v == nil then
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v = orig
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@ -7,6 +7,14 @@ local AuraIconWidth = 20
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local AuraIconHeight = 20
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local DefaultAuraIcon = "Interface\\Icons\\Spell_Frost_Frost"
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local GetSpellInfo = GetSpellInfo
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if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
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GetSpellInfo = function(id)
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local info = C_Spell.GetSpellInfo
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return info.name, nil, info.iconID
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end
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end
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function IceCustomCounterBar.prototype:init()
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IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
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@ -1,6 +1,19 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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local GetSpellInfo = GetSpellInfo
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if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
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GetSpellInfo = function(id)
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local info = C_Spell.GetSpellInfo
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return info.name, nil, info.iconID, info.castTime
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end
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end
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-- Constructor --
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function GlobalCoolDown.prototype:init()
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GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
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@ -267,7 +280,7 @@ function GlobalCoolDown.prototype:CreateLagBar()
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end
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function GlobalCoolDown.prototype:GetSpellId()
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if GetSpellInfo(61304) then
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if GetSpellName(61304) then
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return 61304
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else
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local defaultSpells
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@ -286,13 +299,13 @@ function GlobalCoolDown.prototype:GetSpellId()
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MONK=100780, -- jab
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}
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if not GetSpellInfo(defaultSpells["PALADIN"]) then
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if not GetSpellName(defaultSpells["PALADIN"]) then
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defaultSpells["PALADIN"] = 635
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end
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if not GetSpellInfo(defaultSpells["MAGE"]) then
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if not GetSpellName(defaultSpells["MAGE"]) then
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defaultSpells["MAGE"] = 133
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end
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if not GetSpellInfo(defaultSpells["WARRIOR"]) then
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if not GetSpellName(defaultSpells["WARRIOR"]) then
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defaultSpells["WARRIOR"] = 6673
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end
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@ -4,6 +4,11 @@ local Resolve = IceCore_CreateClass(IceUnitBar)
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local RESOLVE_SPELL_ID = 158300
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local RESOLVE_MAX = 240
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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Resolve.prototype.current = nil
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Resolve.prototype.max = RESOLVE_MAX
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@ -49,14 +54,19 @@ end
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-- scan the tooltip and extract the Resolve value
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do
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local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
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local spellName = GetSpellName(RESOLVE_SPELL_ID)
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function Resolve.prototype:UpdateCurrent(event, unit)
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if (unit and (unit ~= self.unit)) then
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return
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end
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self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
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if UnitAura then
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self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
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else
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local auraInfo = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
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self.current = auraInfo and auraInfo.timeMod or 0
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end
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self:Update()
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end
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@ -80,6 +90,6 @@ end
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-- Load for tanks only
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local _, unitClass = UnitClass("player")
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if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
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and GetSpellInfo(RESOLVE_SPELL_ID) then
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and GetSpellName(RESOLVE_SPELL_ID) then
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IceHUD.Resolve = Resolve:new()
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end
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@ -26,6 +26,11 @@ if Enum and Enum.PowerType then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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-- Constructor --
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function RollTheBones.prototype:init()
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RollTheBones.super.prototype.init(self, "RollTheBones", "player")
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@ -288,8 +293,8 @@ end
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-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
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-- when SnD is known, but this is.
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local function HasSpell(id)
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local spell = GetSpellInfo(id)
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return spell == GetSpellInfo(spell)
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local spell = GetSpellName(id)
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return spell == GetSpellName(spell)
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end
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local function ShouldHide()
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@ -294,13 +294,6 @@ local function SNDGetComboPoints(unit)
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end
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end
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-- use this to figure out if Roll the Bones is available or not. neither IsSpellKnown nor IsPlayerSpell are correct for it
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-- when SnD is known, but this is.
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local function HasSpell(id)
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local spell = GetSpellInfo(id)
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return spell == GetSpellInfo(spell)
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end
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local function ShouldHide()
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if IceHUD.WowVer >= 90000 or IceHUD.WowClassicBC or IceHUD.WowClassicWrath then
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return false
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@ -23,6 +23,11 @@ if STAGGER_STATES then
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STAGGER_RED_TRANSITION = STAGGER_STATES.RED.threshold
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end
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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StaggerBar.prototype.StaggerDuration = 0
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StaggerBar.prototype.StaggerEndTime = 0
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@ -119,9 +124,9 @@ function StaggerBar.prototype:Enable(core)
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StaggerBar.super.prototype.Enable(self, core)
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playerName = UnitName(self.unit)
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staggerNames[1] = GetSpellInfo(LightID)
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staggerNames[2] = GetSpellInfo(ModerateID)
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staggerNames[3] = GetSpellInfo(HeavyID)
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staggerNames[1] = GetSpellName(LightID)
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staggerNames[2] = GetSpellName(ModerateID)
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staggerNames[3] = GetSpellName(HeavyID)
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self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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self:RegisterEvent("PLAYER_ENTERING_WORLD")
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@ -196,8 +201,8 @@ function StaggerBar.prototype:GetDebuffInfo()
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if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
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local spellName = UnitDebuff(self.unit, i)
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duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
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amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
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duration = select(IceHUD.SpellFunctionsReturnRank and 6 or 5, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
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amount = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, IceHUD.UnitAura(self.unit, spellName, "", "HARMFUL"))
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staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
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break
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@ -12,6 +12,11 @@ if GetNumGroupMembers then
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GetNumRaidMembers = GetNumGroupMembers
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end
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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-- list of spell ID's for each CC type so we can avoid localization issues
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local StunCCList = {
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-- kidney shot
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@ -259,7 +264,7 @@ function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
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local spellName
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for i=1,#ccList do
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spellName = GetSpellInfo(ccList[i])
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spellName = GetSpellName(ccList[i])
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if spellName and spellName ~= "" then
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debuffListVar[spellName] = ccName
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@ -349,9 +354,9 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
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local i = 1
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local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
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if IceHUD.SpellFunctionsReturnRank then
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debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
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else
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debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
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end
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local isMine = unitCaster == "player"
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local result = {nil, nil, nil}
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@ -373,9 +378,9 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
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i = i + 1;
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if IceHUD.SpellFunctionsReturnRank then
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debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
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else
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debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
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debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = IceHUD.UnitAura(unitName, i, "HARMFUL")
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end
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isMine = unitCaster == "player"
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end
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|
@ -1420,11 +1420,11 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
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---- end change by Fulzamoth
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if IceHUD.SpellFunctionsReturnRank then
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name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
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name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
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else
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---- Fulzamoth - 2019-09-04 : support for cooldowns on target buffs/debuffs (classic)
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-- 1. in addition to other info, get the spellID for for the (de)buff
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name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
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name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, _, spellID = IceHUD.UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
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if duration == 0 and LibClassicDurations then
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-- 2. if no duration defined for the (de)buff, look up the spell in LibClassicDurations
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local classicDuration, classicExpirationTime = LibClassicDurations:GetAuraDurationByUnit(self.unit, spellID, caster)
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|
@ -12,6 +12,11 @@ if GetNumGroupMembers then
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GetNumRaidMembers = GetNumGroupMembers
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end
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local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
-- list of spell ID's for each CC type so we can avoid localization issues
|
||||
local InvulnList= {
|
||||
-- Anti-Magic Shell
|
||||
@ -76,7 +81,7 @@ function TargetInvuln.prototype:PopulateSpellList(buffListVar, ccList, ccName)
|
||||
local spellName
|
||||
|
||||
for i=1,#ccList do
|
||||
spellName = GetSpellInfo(ccList[i])
|
||||
spellName = GetSpellName(ccList[i])
|
||||
|
||||
if spellName and spellName ~= "" then
|
||||
buffListVar[spellName] = ccName
|
||||
@ -148,9 +153,9 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
local i = 1
|
||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
local isMine = unitCaster == "player"
|
||||
local result = {nil, nil, nil}
|
||||
@ -179,9 +184,9 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||
i = i + 1;
|
||||
|
||||
if IceHUD.SpellFunctionsReturnRank then
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
else
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||
buff, texture, count, buffType, duration, endTime, unitCaster = IceHUD.UnitAura(unitName, i, "HELPFUL")
|
||||
end
|
||||
isMine = unitCaster == "player"
|
||||
end
|
||||
|
@ -124,24 +124,26 @@ function TargetOfTarget.prototype:GetOptions()
|
||||
order = 34
|
||||
}
|
||||
|
||||
opts["texture"] = {
|
||||
type = 'select',
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
name = L["Texture"],
|
||||
desc = L["ToT frame texture"],
|
||||
get = function(info)
|
||||
return self.moduleSettings.texture
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.texture = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
order = 35
|
||||
}
|
||||
if AceGUIWidgetLSMlists then
|
||||
opts["texture"] = {
|
||||
type = 'select',
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
name = L["Texture"],
|
||||
desc = L["ToT frame texture"],
|
||||
get = function(info)
|
||||
return self.moduleSettings.texture
|
||||
end,
|
||||
set = function(info, v)
|
||||
self.moduleSettings.texture = v
|
||||
self:Redraw()
|
||||
end,
|
||||
disabled = function()
|
||||
return not self.moduleSettings.enabled
|
||||
end,
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
order = 35
|
||||
}
|
||||
end
|
||||
|
||||
opts["sizeToGap"] = {
|
||||
type = 'toggle',
|
||||
|
@ -30,6 +30,11 @@ if not UnitGroupRolesAssigned then
|
||||
end
|
||||
end
|
||||
|
||||
local GetItemInfo = GetItemInfo
|
||||
if not GetItemInfo and C_Item then
|
||||
GetItemInfo = C_Item.GetItemInfo
|
||||
end
|
||||
|
||||
local MAX_NUM_RAID_MEMBERS = 40
|
||||
local MAX_NUM_PARTY_MEMBERS = 5
|
||||
|
||||
|
@ -3,6 +3,11 @@ local Vengeance = IceCore_CreateClass(IceUnitBar)
|
||||
|
||||
local VENGEANCE_SPELL_ID = 93098
|
||||
|
||||
local GetSpellName = GetSpellInfo
|
||||
if C_Spell and C_Spell.GetSpellName then
|
||||
GetSpellName = C_Spell.GetSpellName
|
||||
end
|
||||
|
||||
Vengeance.prototype.current = nil
|
||||
Vengeance.prototype.max = nil
|
||||
|
||||
@ -50,18 +55,25 @@ end
|
||||
-- scan the tooltip and extract the vengeance value
|
||||
do
|
||||
-- making these local as they're not used anywhere else
|
||||
local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
|
||||
local spellName = GetSpellName(VENGEANCE_SPELL_ID)
|
||||
|
||||
function Vengeance.prototype:UpdateCurrent(event, unit)
|
||||
if (unit and (unit ~= self.unit)) then
|
||||
return
|
||||
end
|
||||
|
||||
local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true)
|
||||
if idx then
|
||||
self.current = select(17, UnitAura(self.unit, idx))
|
||||
if C_UnitAuras and C_UnitAuras.GetAuraDataBySpellName then
|
||||
local data = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
|
||||
if data and data.points and #data.points > 0 then
|
||||
self.current = (data and data.points and #data.points > 0) and data.points[1] or 0
|
||||
end
|
||||
else
|
||||
self.current = 0
|
||||
local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true)
|
||||
if idx then
|
||||
self.current = select(17, IceHUD.UnitAura(self.unit, idx))
|
||||
else
|
||||
self.current = 0
|
||||
end
|
||||
end
|
||||
|
||||
self:Update()
|
||||
|
Reference in New Issue
Block a user