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https://github.com/parnic/ice-hud.git
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Basic TWW compatibility
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@ -4,6 +4,11 @@ local Resolve = IceCore_CreateClass(IceUnitBar)
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local RESOLVE_SPELL_ID = 158300
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local RESOLVE_MAX = 240
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local GetSpellName = GetSpellInfo
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if C_Spell and C_Spell.GetSpellName then
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GetSpellName = C_Spell.GetSpellName
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end
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Resolve.prototype.current = nil
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Resolve.prototype.max = RESOLVE_MAX
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@ -49,14 +54,19 @@ end
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-- scan the tooltip and extract the Resolve value
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do
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local spellName = GetSpellInfo(RESOLVE_SPELL_ID)
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local spellName = GetSpellName(RESOLVE_SPELL_ID)
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function Resolve.prototype:UpdateCurrent(event, unit)
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if (unit and (unit ~= self.unit)) then
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return
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end
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self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
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if UnitAura then
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self.current = select(IceHUD.SpellFunctionsReturnRank and 15 or 14, UnitAura(self.unit, spellName)) or 0
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else
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local auraInfo = C_UnitAuras.GetAuraDataBySpellName(self.unit, spellName)
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self.current = auraInfo and auraInfo.timeMod or 0
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end
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self:Update()
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end
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@ -80,6 +90,6 @@ end
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-- Load for tanks only
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local _, unitClass = UnitClass("player")
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if (unitClass == "DEATHKNIGHT" or unitClass == "DRUID" or unitClass == "PALADIN" or unitClass == "WARRIOR" or unitClass == "MONK")
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and GetSpellInfo(RESOLVE_SPELL_ID) then
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and GetSpellName(RESOLVE_SPELL_ID) then
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IceHUD.Resolve = Resolve:new()
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end
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