Added a custom counter bar module by popular demand. Behaves exactly like a stack counter module, but in bar form.

Also cleaned up a little bit of code in the core that was dealing with custom modules.
This commit is contained in:
Parnic
2015-08-22 16:55:14 -05:00
parent 7249f4ebcd
commit 776bbf7ab3
5 changed files with 231 additions and 21 deletions

View File

@ -203,31 +203,25 @@ function IceCore.prototype:Enable(userToggle)
end
for k,v in pairs(self.settings.modules) do
local newModule
if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
local newBar
newBar = IceCustomBar:new()
newBar.elementName = k
self:AddNewDynamicModule(newBar, true)
newModule = IceCustomBar:new()
elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = k
self:AddNewDynamicModule(newCounter, true)
newModule = IceCustomCount:new()
elseif self.settings.modules[k].customBarType == "CounterBar" and IceCustomCounterBar ~= nil then
newModule = IceCustomCounterBar:new()
elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
local newCD
newCD = IceCustomCDBar:new()
newCD.elementName = k
self:AddNewDynamicModule(newCD, true)
newModule = IceCustomCDBar:new()
elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
local newHealth
newHealth = IceCustomHealth:new()
newHealth.elementName = k
self:AddNewDynamicModule(newHealth, true)
newModule = IceCustomHealth:new()
elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
local newMana
newMana = IceCustomMana:new()
newMana.elementName = k
self:AddNewDynamicModule(newMana, true)
newModule = IceCustomMana:new()
end
if newModule ~= nil then
newModule.elementName = k
self:AddNewDynamicModule(newModule, true)
end
end

View File

@ -130,6 +130,8 @@ function IceElement.prototype:GetBarTypeDescription(barType)
retval = L["(De)Buff watcher"]
elseif barType == "Counter" then
retval = L["Counter"]
elseif barType == "CounterBar" then
retval = L["CounterBar"]
elseif barType == "Health" then
retval = HEALTH
elseif barType == "Mana" then

View File

@ -20,7 +20,7 @@ IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar"}
IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
--@debug@
IceHUD.optionsLoaded = true
@ -78,6 +78,21 @@ StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_CREATED"] =
end,
}
StaticPopupDialogs["ICEHUD_CUSTOM_COUNTER_BAR_CREATED"] =
{
text = L["A custom counter bar has been created and can be configured through Module Settings => MyCustomCounterBar. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
button1 = OKAY,
timeout = 0,
whileDead = 1,
hideOnEscape = 0,
OnShow = function(self)
self:SetFrameStrata("TOOLTIP")
end,
OnHide = function(self)
self:SetFrameStrata("DIALOG")
end,
}
StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] =
{
text = L["A custom cooldown bar has been created and can be configured through Module Settings => MyCustomCD. It is highly recommended that you change the bar name of this module so that it's easier to identify."],
@ -536,6 +551,9 @@ function IceHUD:CreateCustomModuleAndNotify(moduleKey, settings)
elseif moduleKey == "Counter" then -- custom counter
newMod = IceCustomCount:new()
popupMsg = "ICEHUD_CUSTOM_COUNTER_CREATED"
elseif moduleKey == "CounterBar" then -- custom counter bar
newMod = IceCustomCounterBar:new()
popupMsg = "ICEHUD_CUSTOM_COUNTER_BAR_CREATED"
elseif moduleKey == "CD" then -- cooldown bar
newMod = IceCustomCDBar:new()
popupMsg = "ICEHUD_CUSTOM_CD_CREATED"

View File

@ -60,6 +60,7 @@ modules\FocusThreat.lua
modules\RangeCheck.lua
modules\CustomBar.lua
modules\CustomCount.lua
modules\CustomCounterBar.lua
# - make sure PlayerInfo loads after TargetInfo since it inherits
modules\PlayerInfo.lua
modules\PetInfo.lua

View File

@ -0,0 +1,195 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomCounterBar = IceCore_CreateClass(IceBarElement)
IceCustomCounterBar.prototype.currColor = {}
function IceCustomCounterBar.prototype:init()
IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
self.bTreatEmptyAsFull = true
end
function IceCustomCounterBar.prototype:GetOptions()
local opts = IceCustomCounterBar.super.prototype.GetOptions(self)
for k,v in pairs(IceStackCounter_GetOptions(self)) do
opts[k] = v
end
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["type"] = {
type = "description",
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription(self.moduleSettings.customBarType))),
order = 21,
}
opts["name"] = {
type = 'input',
name = L["Counter name"],
desc = L["The name of this counter (must be unique!). \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v ~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 29.91,
}
opts["countColor"] = {
type = 'color',
name = L["Count color"],
desc = L["The color for this counter"],
get = function()
return self.moduleSettings.countColor.r, self.moduleSettings.countColor.g, self.moduleSettings.countColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.countColor.r = r
self.moduleSettings.countColor.g = g
self.moduleSettings.countColor.b = b
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29.95,
}
opts["countMinColor"] = {
type = 'color',
name = L["Count minimum color"],
desc = L["The minimum color for this counter (only used if Change Color is enabled)"],
get = function()
return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g,self.moduleSettings.countMinColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.countMinColor.r = r
self.moduleSettings.countMinColor.g = g
self.moduleSettings.countMinColor.b = b
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.gradient
end,
order = 29.96,
}
opts["gradient"] = {
type = "toggle",
name = L["Change color"],
desc = L["This will fade the graphical representation from the min color specified to the regular color\n\n(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)"],
get = function()
return self.moduleSettings.gradient
end,
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29.97
}
return opts
end
function IceCustomCounterBar.prototype:GetDefaultSettings()
local defaults = IceCustomCounterBar.super.prototype.GetDefaultSettings(self)
for k,v in pairs(IceStackCounter_GetDefaultSettings(self)) do
defaults[k] = v
end
defaults.textVisible['lower'] = false
defaults.offset = 9
defaults.desiredLerpTime = 0.1
defaults.customBarType = "CounterBar"
defaults.countMinColor = {r=1, g=1, b=0, a=1}
defaults.countColor = {r=1, g=0, b=0, a=1}
defaults.gradient = false
defaults.usesDogTagStrings = false
return defaults
end
function IceCustomCounterBar.prototype:Enable(core)
IceCustomCounterBar.super.prototype.Enable(self, core)
IceStackCounter_Enable(self)
end
function IceCustomCounterBar.prototype:Redraw()
IceCustomCounterBar.super.prototype.Redraw(self)
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:CreateFrame()
IceCustomCounterBar.super.prototype.CreateFrame(self)
self:UpdateCustomCount()
end
function IceCustomCounterBar.prototype:UpdateCustomCount()
local points = IceStackCounter_GetCount(self) or 0
local max = IceStackCounter_GetMaxCount(self) or 1
local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
if IceHUD.IceCore:IsInConfigMode() then
points = IceStackCounter_GetMaxCount(self)
percent = 1
end
if points == nil or points == 0 then
self:Show(false)
self:UpdateBar(0, "undef")
else
self:Show(true)
self.currColor.r = self.moduleSettings.countColor.r
self.currColor.g = self.moduleSettings.countColor.g
self.currColor.b = self.moduleSettings.countColor.b
if self.moduleSettings.gradient then
self:SetScaledColor(self.currColor, percent, self.moduleSettings.countColor, self.moduleSettings.countMinColor)
end
self:UpdateBar(percent, "undef")
self.barFrame.bar:SetVertexColor(self.currColor.r, self.currColor.g, self.currColor.b, self.alpha)
end
self:SetBottomText1(points or "0")
end
function IceCustomCounterBar.prototype:Update()
self:UpdateCustomCount()
end