mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Added a custom counter bar module by popular demand. Behaves exactly like a stack counter module, but in bar form.
Also cleaned up a little bit of code in the core that was dealing with custom modules.
This commit is contained in:
195
modules/CustomCounterBar.lua
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195
modules/CustomCounterBar.lua
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@ -0,0 +1,195 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceCustomCounterBar = IceCore_CreateClass(IceBarElement)
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IceCustomCounterBar.prototype.currColor = {}
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function IceCustomCounterBar.prototype:init()
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IceCustomCounterBar.super.prototype.init(self, "CustomCounterBar")
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self.bTreatEmptyAsFull = true
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end
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function IceCustomCounterBar.prototype:GetOptions()
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local opts = IceCustomCounterBar.super.prototype.GetOptions(self)
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for k,v in pairs(IceStackCounter_GetOptions(self)) do
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opts[k] = v
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end
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opts["deleteme"] = {
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type = 'execute',
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name = L["Delete me"],
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desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.1,
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}
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opts["duplicateme"] = {
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type = 'execute',
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name = L["Duplicate me"],
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desc = L["Creates a new module of this same type and with all the same settings."],
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func = function()
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IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
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end,
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order = 20.2,
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}
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opts["type"] = {
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type = "description",
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name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription(self.moduleSettings.customBarType))),
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order = 21,
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}
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opts["name"] = {
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type = 'input',
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name = L["Counter name"],
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desc = L["The name of this counter (must be unique!). \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.elementName
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end,
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set = function(info, v)
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if v ~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 29.91,
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}
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opts["countColor"] = {
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type = 'color',
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name = L["Count color"],
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desc = L["The color for this counter"],
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get = function()
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return self.moduleSettings.countColor.r, self.moduleSettings.countColor.g, self.moduleSettings.countColor.b, 1
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end,
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set = function(info, r,g,b)
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self.moduleSettings.countColor.r = r
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self.moduleSettings.countColor.g = g
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self.moduleSettings.countColor.b = b
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 29.95,
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}
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opts["countMinColor"] = {
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type = 'color',
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name = L["Count minimum color"],
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desc = L["The minimum color for this counter (only used if Change Color is enabled)"],
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get = function()
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return self.moduleSettings.countMinColor.r, self.moduleSettings.countMinColor.g,self.moduleSettings.countMinColor.b, 1
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end,
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set = function(info, r,g,b)
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self.moduleSettings.countMinColor.r = r
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self.moduleSettings.countMinColor.g = g
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self.moduleSettings.countMinColor.b = b
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.gradient
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end,
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order = 29.96,
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}
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opts["gradient"] = {
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type = "toggle",
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name = L["Change color"],
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desc = L["This will fade the graphical representation from the min color specified to the regular color\n\n(e.g. if the min color is yellow, the color is red, and there are 3 total applications, then the first would be yellow, second orange, and third red)"],
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get = function()
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return self.moduleSettings.gradient
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end,
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set = function(info, v)
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self.moduleSettings.gradient = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 29.97
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}
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return opts
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end
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function IceCustomCounterBar.prototype:GetDefaultSettings()
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local defaults = IceCustomCounterBar.super.prototype.GetDefaultSettings(self)
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for k,v in pairs(IceStackCounter_GetDefaultSettings(self)) do
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defaults[k] = v
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end
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defaults.textVisible['lower'] = false
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defaults.offset = 9
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defaults.desiredLerpTime = 0.1
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defaults.customBarType = "CounterBar"
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defaults.countMinColor = {r=1, g=1, b=0, a=1}
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defaults.countColor = {r=1, g=0, b=0, a=1}
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defaults.gradient = false
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defaults.usesDogTagStrings = false
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return defaults
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end
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function IceCustomCounterBar.prototype:Enable(core)
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IceCustomCounterBar.super.prototype.Enable(self, core)
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IceStackCounter_Enable(self)
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end
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function IceCustomCounterBar.prototype:Redraw()
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IceCustomCounterBar.super.prototype.Redraw(self)
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self:UpdateCustomCount()
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end
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function IceCustomCounterBar.prototype:CreateFrame()
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IceCustomCounterBar.super.prototype.CreateFrame(self)
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self:UpdateCustomCount()
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end
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function IceCustomCounterBar.prototype:UpdateCustomCount()
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local points = IceStackCounter_GetCount(self) or 0
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local max = IceStackCounter_GetMaxCount(self) or 1
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local percent = IceHUD:Clamp(1.0 * points / (max > 0 and max or 1), 0, 1)
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if IceHUD.IceCore:IsInConfigMode() then
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points = IceStackCounter_GetMaxCount(self)
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percent = 1
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end
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if points == nil or points == 0 then
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self:Show(false)
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self:UpdateBar(0, "undef")
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else
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self:Show(true)
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self.currColor.r = self.moduleSettings.countColor.r
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self.currColor.g = self.moduleSettings.countColor.g
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self.currColor.b = self.moduleSettings.countColor.b
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if self.moduleSettings.gradient then
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self:SetScaledColor(self.currColor, percent, self.moduleSettings.countColor, self.moduleSettings.countMinColor)
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end
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self:UpdateBar(percent, "undef")
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self.barFrame.bar:SetVertexColor(self.currColor.r, self.currColor.g, self.currColor.b, self.alpha)
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end
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self:SetBottomText1(points or "0")
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end
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function IceCustomCounterBar.prototype:Update()
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self:UpdateCustomCount()
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end
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