mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Rolled ClassMana bars into PlayerAltMana
There are too many classes that need to care about mana as a background resource in addition to whatever their primary resource is to keep creating class-specific bars, so let's just make one bar that does it all. I've done a one-time inherit of DruidMana's settings since it's the only bar that's been in a Release version that serves this purpose and should migrate its settings forward.
This commit is contained in:
@ -167,6 +167,12 @@ function IceCore.prototype:CheckDisplayUpdateMessage()
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self.settings.modules["LacerateCount"] = {}
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end
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end
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if self.accountSettings.lastRunVersion <= 20160527053225 then
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if self.settings.modules["DruidMana"] ~= nil then
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self.settings.modules["PlayerAltMana"] = self.settings.modules["DruidMana"]
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self.settings.modules["DruidMana"] = nil
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end
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end
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self.accountSettings.lastRunVersion = thisVersion
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end
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end
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@ -36,7 +36,6 @@ modules\TargetHealth.lua
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modules\TargetMana.lua
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modules\PetHealth.lua
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modules\PetMana.lua
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modules\DruidMana.lua
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modules\TargetInfo.lua
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modules\TargetOfTarget.lua
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modules\ComboPoints.lua
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@ -83,13 +82,12 @@ modules\Vengeance.lua
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modules\Resolve.lua
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modules\PlayerAlternatePower.lua
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modules\HarmonyPower.lua
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modules\MonkManaBar.lua
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modules\ShadowOrbs.lua
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modules\TargetAbsorb.lua
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modules\PlayerAbsorb.lua
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modules\FocusAbsorb.lua
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modules\Stagger.lua
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modules\ShadowPriestMana.lua
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modules\PlayerAltMana.lua
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modules\ArcaneCharges.lua
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#@do-not-package@
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@ -1,76 +0,0 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local DruidMana = IceCore_CreateClass(IceUnitBar)
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DruidMana.prototype.druidMana = nil
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DruidMana.prototype.druidManaMax = nil
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local MANA_POWER_INDEX = SPELL_POWER_MANA
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-- Constructor --
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function DruidMana.prototype:init()
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DruidMana.super.prototype.init(self, "DruidMana", "player")
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self.side = IceCore.Side.Right
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self.offset = 0
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self:SetDefaultColor("DruidMana", 87, 82, 141)
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end
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function DruidMana.prototype:GetDefaultSettings()
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local settings = DruidMana.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 0
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settings["textVisible"] = {upper = true, lower = false}
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settings["upperText"] = "[PercentDruidMP:Round]"
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settings["lowerText"] = "[FractionalDruidMP:Color('3071bf'):Bracket]"
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return settings
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end
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function DruidMana.prototype:Enable(core)
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DruidMana.super.prototype.Enable(self, core)
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self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "Update")
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if IceHUD.WowVer >= 40000 then
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self:RegisterEvent("UNIT_POWER", "Update")
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self:RegisterEvent("UNIT_MAXPOWER", "Update")
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else
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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self:RegisterEvent("UNIT_MANA", "Update")
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end
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end
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function DruidMana.prototype:Disable(core)
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DruidMana.super.prototype.Disable(self, core)
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end
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function DruidMana.prototype:Update()
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DruidMana.super.prototype.Update(self)
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local forms = (UnitPowerType(self.unit) ~= 0)
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self.druidMana = UnitPower(self.unit, MANA_POWER_INDEX)
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self.druidManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
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if (not self.alive or not forms or not self.druidMana or not self.druidManaMax or self.druidManaMax == 0) then
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self:Show(false)
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return
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else
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self:Show(true)
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end
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self:UpdateBar(self.druidManaMax ~= 0 and self.druidMana / self.druidManaMax or 0, "DruidMana")
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end
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-- Load us up (if we are a druid)
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local _, unitClass = UnitClass("player")
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if (unitClass == "DRUID") then
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IceHUD.DruidMana = DruidMana:new()
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end
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@ -1,53 +0,0 @@
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local MonkManaBar = IceCore_CreateClass(IceHUDPlayerAlternatePower)
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function MonkManaBar.prototype:init(moduleName, unit)
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MonkManaBar.super.prototype.init(self, "MonkMana", unit)
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self.bTreatEmptyAsFull = false
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end
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function MonkManaBar.prototype:GetDefaultSettings()
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local settings = MonkManaBar.super.prototype.GetDefaultSettings(self)
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settings["upperText"] = "[PercentMonkMP:Round]"
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settings["lowerText"] = "[Concatenate(MonkMP:Short, \"/\", MaxMonkMP:Short):Bracket]"
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return settings
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end
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function MonkManaBar.prototype:GetOptions()
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local opts = MonkManaBar.super.prototype.GetOptions(self)
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opts.showBlizz = nil
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opts.hideBlizz = nil
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return opts
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end
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function MonkManaBar.prototype:Enable(core)
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self.specRestriction = SPEC_MONK_MISTWEAVER
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self.powerIndex = SPELL_POWER_MANA
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self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "CheckShouldShowOnSpecChange")
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self:RegisterEvent("UNIT_DISPLAYPOWER", "CheckShouldShowOnSpecChange")
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MonkManaBar.super.prototype.Enable(self, core)
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self:CheckShouldShowOnSpecChange(nil, self.unit)
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end
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function MonkManaBar.prototype:CheckShouldShowOnSpecChange(event, unit)
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if unit ~= self.unit and event ~= "PLAYER_SPECIALIZATION_CHANGED" then
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return
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end
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if GetSpecialization() == self.specRestriction then
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self:PowerBarShow(event, self.unit)
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else
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self:PowerBarHide(event, self.unit)
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end
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end
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-- Load us up
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if select(2, UnitClass("player")) == "MONK" then
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IceHUD.MonkManaBar = MonkManaBar:new()
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end
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89
modules/PlayerAltMana.lua
Normal file
89
modules/PlayerAltMana.lua
Normal file
@ -0,0 +1,89 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local PlayerAltMana = IceCore_CreateClass(IceUnitBar)
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PlayerAltMana.prototype.PlayerAltMana = nil
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PlayerAltMana.prototype.PlayerAltManaMax = nil
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local _, unitClass = UnitClass("player")
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-- Constructor --
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function PlayerAltMana.prototype:init()
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PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
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self.side = IceCore.Side.Right
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self.offset = 0
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self:SetDefaultColor("PlayerAltMana", 87, 82, 141)
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end
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function PlayerAltMana.prototype:GetDefaultSettings()
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local settings = PlayerAltMana.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 0
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settings["textVisible"] = {upper = true, lower = false}
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settings["upperText"] = "[PercentMana:Round]"
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settings["lowerText"] = "[FractionalMana:Color('3071bf'):Bracket]"
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return settings
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end
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function GetEventsToRegister()
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if unitClass == "PRIEST" then
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return {"PLAYER_TALENT_UPDATE"}
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elseif unitClass == "SHAMAN" then
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return {"PLAYER_TALENT_UPDATE"}
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elseif unitClass == "DRUID" then
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return {"UPDATE_SHAPESHIFT_FORM"}
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end
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end
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function PlayerAltMana.prototype:Enable(core)
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PlayerAltMana.super.prototype.Enable(self, core)
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local eventsToRegister = GetEventsToRegister()
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for i = 1, #eventsToRegister do
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self:RegisterEvent(eventsToRegister[i], "Update")
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end
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self:RegisterEvent("UNIT_POWER", "Update")
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self:RegisterEvent("UNIT_MAXPOWER", "Update")
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end
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function PlayerAltMana.prototype:Disable(core)
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PlayerAltMana.super.prototype.Disable(self, core)
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end
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function ShouldShow(unit)
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return UnitPowerType(unit) ~= SPELL_POWER_MANA
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--[[ if unitClass == "PRIEST" then
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return UnitPowerType(unit) == SPELL_POWER_INSANITY
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elseif unitClass == "SHAMAN" then
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return GetSpecialization() ~= SPEC_SHAMAN_RESTORATION
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elseif unitClass == "DRUID" then
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return UnitPowerType(unit) ~= SPELL_POWER_MANA
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end
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]]-- probably not necessary, but could use as a fallback
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end
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function PlayerAltMana.prototype:Update()
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PlayerAltMana.super.prototype.Update(self)
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self.PlayerAltMana = UnitPower(self.unit, SPELL_POWER_MANA)
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self.PlayerAltManaMax = UnitPowerMax(self.unit, SPELL_POWER_MANA)
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if (not self.alive or not ShouldShow(self.unit) or not self.PlayerAltMana or not self.PlayerAltManaMax or self.PlayerAltManaMax == 0) then
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self:Show(false)
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return
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else
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self:Show(true)
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end
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self:UpdateBar(self.PlayerAltManaMax ~= 0 and self.PlayerAltMana / self.PlayerAltManaMax or 0, "PlayerAltMana")
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end
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if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000)
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or (unitClass == "DRUID")
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or (unitClass == "SHAMAN" and IceHUD.WowVer >= 70000) then
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IceHUD.PlayerAltMana = PlayerAltMana:new()
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end
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@ -1,69 +0,0 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local ShadowPriestMana = IceCore_CreateClass(IceUnitBar)
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ShadowPriestMana.prototype.shadowPriestMana = nil
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ShadowPriestMana.prototype.shadowPriestManaMax = nil
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local MANA_POWER_INDEX = SPELL_POWER_MANA
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-- Constructor --
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function ShadowPriestMana.prototype:init()
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ShadowPriestMana.super.prototype.init(self, "ShadowPriestMana", "player")
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self.side = IceCore.Side.Right
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self.offset = 0
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self:SetDefaultColor("ShadowPriestMana", 87, 82, 141)
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end
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function ShadowPriestMana.prototype:GetDefaultSettings()
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local settings = ShadowPriestMana.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 0
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settings["textVisible"] = {upper = true, lower = false}
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settings["upperText"] = "[PercentShadowPriestMP:Round]"
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settings["lowerText"] = "[FractionalShadowPriestMP:Color('3071bf'):Bracket]"
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return settings
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end
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function ShadowPriestMana.prototype:Enable(core)
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ShadowPriestMana.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "Update")
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self:RegisterEvent("UNIT_POWER", "Update")
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self:RegisterEvent("UNIT_MAXPOWER", "Update")
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end
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function ShadowPriestMana.prototype:Disable(core)
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ShadowPriestMana.super.prototype.Disable(self, core)
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end
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function ShadowPriestMana.prototype:Update()
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ShadowPriestMana.super.prototype.Update(self)
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local shadow = (UnitPowerType(self.unit) == SPELL_POWER_INSANITY)
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self.shadowPriestMana = UnitPower(self.unit, MANA_POWER_INDEX)
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self.shadowPriestManaMax = UnitPowerMax(self.unit, MANA_POWER_INDEX)
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if (not self.alive or not shadow or not self.shadowPriestMana or not self.shadowPriestManaMax or self.shadowPriestManaMax == 0) then
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self:Show(false)
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return
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else
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self:Show(true)
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end
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self:UpdateBar(self.shadowPriestManaMax ~= 0 and self.shadowPriestMana / self.shadowPriestManaMax or 0, "ShadowPriestMana")
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end
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-- Load us up (if we are a priest in 7.0+)
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local _, unitClass = UnitClass("player")
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if (unitClass == "PRIEST" and IceHUD.WowVer >= 70000) then
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IceHUD.ShadowPriestMana = ShadowPriestMana:new()
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end
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