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- Cleaner method for the warlock Shards module to retrieve the current rune mode such that switching to Demonology spec and back doesn't overwrite it. (I currently force the rune mode to 'graphical' or 'numeric' for Demonology spec since nothing else makes sense at the moment.)
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@ -486,15 +486,15 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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local numReady = UnitPower("player", self.unitPower)
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local percentReady = self.shouldShowUnmodified and (UnitPower("player", self.unitPower, true) / self.unmodifiedMaxPerRune) or numReady
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if self.moduleSettings.runeMode == "Numeric" or self.moduleSettings.alsoShowNumeric then
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if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
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self.frame.numeric:SetText(tostring(percentReady))
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self.frame.numeric:SetTextColor(self:GetColor(self.numericColor))
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end
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if self.moduleSettings.runeMode ~= "Numeric" then
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if self:GetRuneMode() ~= "Numeric" then
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for i=1, self.numRunes do
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if i <= ceil(percentReady) then
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if self.moduleSettings.runeMode == "Graphical" then
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if self:GetRuneMode() == "Graphical" then
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self.frame.graphical[i].rune:SetVertexColor(1, 1, 1)
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else
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self:SetCustomColor(i)
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@ -506,7 +506,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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if i > numReady or self.numRunes == 1 then
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local left, right, top, bottom = 0, 1, 0, 1
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if self.moduleSettings.runeMode == "Graphical" then
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if self:GetRuneMode() == "Graphical" then
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left, right, top, bottom = unpack(self.runeCoords[i])
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end
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@ -526,7 +526,7 @@ function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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elseif i > self.lastNumReady then
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if self.runeCoords ~= nil and #self.runeCoords >= i then
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local left, right, top, bottom = 0, 1, 0, 1
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if self.moduleSettings.runeMode == "Graphical" then
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if self:GetRuneMode() == "Graphical" then
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left, right, top, bottom = unpack(self.runeCoords[i])
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end
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self.frame.graphical[i].rune:SetTexCoord(left, right, top, bottom)
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@ -635,8 +635,12 @@ function IceClassPowerCounter.prototype:CreateFrame()
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self:SetDisplayMode()
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end
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function IceClassPowerCounter.prototype:GetRuneMode()
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return self.moduleSettings.runeMode
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end
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function IceClassPowerCounter.prototype:SetDisplayMode()
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if self.moduleSettings.runeMode == "Numeric" or self.moduleSettings.alsoShowNumeric then
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if self:GetRuneMode() == "Numeric" or self.moduleSettings.alsoShowNumeric then
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self.frame.numeric:Show()
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for i=1, self.numRunes do
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self.frame.graphical[i]:Hide()
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@ -645,7 +649,7 @@ function IceClassPowerCounter.prototype:SetDisplayMode()
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self.frame.numeric:Hide()
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end
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if self.moduleSettings.runeMode ~= "Numeric" then
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if self:GetRuneMode() ~= "Numeric" then
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for i=1, self.numRunes do
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self:SetupRuneTexture(i)
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self.frame.graphical[i]:Show()
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@ -713,7 +717,7 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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local width = self.runeHeight
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local a,b,c,d = 0, 1, 0, 1
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if self.moduleSettings.runeMode == "Graphical" then
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if self:GetRuneMode() == "Graphical" then
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width = self.runeWidth
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a,b,c,d = unpack(self.runeCoords[rune])
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end
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@ -728,15 +732,15 @@ function IceClassPowerCounter.prototype:SetupRuneTexture(rune)
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self.frame.graphical[rune]:SetPoint("TOPLEFT", 0, -1 * ((rune-1) * (self.runeHeight-5) + (rune-1) + ((rune-1) * self.moduleSettings.runeGap)))
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end
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if self.moduleSettings.runeMode == "Graphical" then
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if self:GetRuneMode() == "Graphical" then
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self.frame.graphical[rune].rune:SetTexture(self:GetRuneTexture(rune))
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elseif self.moduleSettings.runeMode == "Graphical Bar" then
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elseif self:GetRuneMode() == "Graphical Bar" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.runeMode == "Graphical Circle" then
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elseif self:GetRuneMode() == "Graphical Circle" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.runeMode == "Graphical Glow" then
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elseif self:GetRuneMode() == "Graphical Glow" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.runeMode == "Graphical Clean Circle" then
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elseif self:GetRuneMode() == "Graphical Clean Circle" then
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self.frame.graphical[rune].rune:SetTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -150,14 +150,16 @@ function ShardCounter.prototype:UpdatePowerType(event)
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self:UpdateRunePower()
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end
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function ShardCounter.prototype:SetDisplayMode()
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function ShardCounter.prototype:GetRuneMode()
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local CurrentRuneMode = ShardCounter.super.prototype.GetRuneMode(self)
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if CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
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if self.moduleSettings.runeMode ~= "Numeric" and self.moduleSettings.runeMode ~= "Graphical" then
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self.moduleSettings.runeMode = "Graphical"
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if CurrentRuneMode ~= "Numeric" and CurrentRuneMode ~= "Graphical" then
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CurrentRuneMode = "Graphical"
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end
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end
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ShardCounter.super.prototype.SetDisplayMode(self)
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return CurrentRuneMode
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end
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function ShardCounter.prototype:GetOptions()
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