Maybe fix pet health visibility on teleport

Untested fix for a similar issue as seen on other modules.
This commit is contained in:
Parnic
2020-06-25 10:09:52 -05:00
parent 36c8f02fc2
commit 819cc64aca

View File

@ -223,6 +223,7 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
end
function PetHealth.prototype:EnteringWorld()
self:TargetChanged()
self:Update(self.unit)
if UnitHasVehicleUI then