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Maybe fix pet health visibility on teleport
Untested fix for a similar issue as seen on other modules.
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@ -223,6 +223,7 @@ function PetHealth.prototype:ExitingVehicle(event, unit)
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end
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end
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function PetHealth.prototype:EnteringWorld()
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function PetHealth.prototype:EnteringWorld()
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self:TargetChanged()
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self:Update(self.unit)
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self:Update(self.unit)
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if UnitHasVehicleUI then
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if UnitHasVehicleUI then
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