- added generic custom health and mana bars so that users can monitor any unit they want complete with click-targeting/-casting

This commit is contained in:
Parnic
2010-07-26 03:13:03 +00:00
parent b2bedc381b
commit 863e150a34
8 changed files with 440 additions and 8 deletions

View File

@ -58,7 +58,7 @@ end
function IceBarElement.prototype:RegisterFontStrings()
if DogTag ~= nil and self.moduleSettings.usesDogTagStrings then
if DogTag ~= nil and self.moduleSettings ~= nil and self.moduleSettings.usesDogTagStrings then
if self.frame.bottomUpperText and self.moduleSettings.upperText then
DogTag:AddFontString(self.frame.bottomUpperText, self.frame, self.moduleSettings.upperText, "Unit", { unit = self.unit })
end

View File

@ -120,21 +120,31 @@ function IceCore.prototype:Enable()
end
for k,v in pairs(self.settings.modules) do
if self.settings.modules[k].customBarType == "Bar" then
if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
local newBar
newBar = IceCustomBar:new()
newBar.elementName = k
self:AddNewDynamicModule(newBar, true)
elseif self.settings.modules[k].customBarType == "Counter" then
elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = k
self:AddNewDynamicModule(newCounter, true)
elseif self.settings.modules[k].customBarType == "CD" then
elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
local newCD
newCD = IceCustomCDBar:new()
newCD.elementName = k
self:AddNewDynamicModule(newCD, true)
elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
local newHealth
newHealth = IceCustomHealth:new()
newHealth.elementName = k
self:AddNewDynamicModule(newHealth, true)
elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
local newMana
newMana = IceCustomMana:new()
newMana.elementName = k
self:AddNewDynamicModule(newMana, true)
end
end

View File

@ -551,6 +551,34 @@ IceHUD.options =
order = 94.7
},
customHealth = {
type = 'execute',
name = 'Custom health bar',
desc = 'Creates a new customized health bar. This bar monitors the health of whatever unit you specify. You can create as many of these as you like.',
func = function()
IceHUD.IceCore:AddNewDynamicModule(IceCustomHealth:new())
StaticPopup_Show("ICEHUD_CUSTOM_HEALTH_CREATED")
end,
hidden = function()
return IceCustomHealth == nil
end,
order = 94.8
},
customMana = {
type = 'execute',
name = 'Custom mana bar',
desc = 'Creates a new customized mana bar. This bar monitors the mana of whatever unit you specify. You can create as many of these as you like.',
func = function()
IceHUD.IceCore:AddNewDynamicModule(IceCustomMana:new())
StaticPopup_Show("ICEHUD_CUSTOM_MANA_CREATED")
end,
hidden = function()
return IceCustomMana == nil
end,
order = 94.8
},
configMode = {
type = 'toggle',
name = '|cffff0000Configuration Mode|r',
@ -667,6 +695,24 @@ StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] =
hideOnEscape = 0,
}
StaticPopupDialogs["ICEHUD_CUSTOM_HEALTH_CREATED"] =
{
text = "A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify.",
button1 = OKAY,
timeout = 0,
whileDead = 1,
hideOnEscape = 0,
}
StaticPopupDialogs["ICEHUD_CUSTOM_MANA_CREATED"] =
{
text = "A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify.",
button1 = OKAY,
timeout = 0,
whileDead = 1,
hideOnEscape = 0,
}
StaticPopupDialogs["ICEHUD_DELETE_CUSTOM_MODULE"] =
{
text = "Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done.",

View File

@ -69,3 +69,5 @@ modules\TargetInvuln.lua
# - PlayerInvuln must be after TargetInvuln
modules\PlayerInvuln.lua
modules\ComboPointsBar.lua
modules\CustomHealth.lua
modules\CustomMana.lua

View File

@ -26,8 +26,7 @@ function IceUnitBar.prototype:init(name, unit)
IceUnitBar.super.prototype.init(self, name)
assert(unit, "IceUnitBar 'unit' is nil")
self.unit = unit
_, self.unitClass = UnitClass(self.unit)
self:SetUnit(unit)
self.noFlash = false
self:SetDefaultColor("Dead", 0.5, 0.5, 0.5)
@ -47,6 +46,10 @@ function IceUnitBar.prototype:init(name, unit)
self.scaleMPColorInst = { r = 0, g = 0, b = 255 }
end
function IceUnitBar.prototype:SetUnit(unit)
self.unit = unit
_, self.unitClass = UnitClass(self.unit)
end
-- OVERRIDE
function IceUnitBar.prototype:GetDefaultSettings()

221
modules/CustomHealth.lua Normal file
View File

@ -0,0 +1,221 @@
local AceOO = AceLibrary("AceOO-2.0")
IceCustomHealth = AceOO.Class(IceTargetHealth)
-- Constructor --
function IceCustomHealth.prototype:init()
IceCustomHealth.super.prototype.init(self, "IceCustomHealth", "focustarget")
-- these aren't working...don't know why
--[[ self:SetDefaultColor("CustomHealthHostile", 231, 31, 36)
self:SetDefaultColor("CustomHealthFriendly", 46, 223, 37)
self:SetDefaultColor("CustomHealthNeutral", 210, 219, 87)
]]--
end
function IceCustomHealth.prototype:GetDefaultSettings()
local settings = IceCustomHealth.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -3
settings["classColor"] = false
settings["barVerticalOffset"] = 0
settings["scale"] = 1
settings["allowMouseInteraction"] = false
settings["customBarType"] = "Health"
settings["unitToTrack"] = "focustarget"
return settings
end
-- OVERRIDE
function IceCustomHealth.prototype:GetOptions()
local opts = IceCustomHealth.super.prototype.GetOptions(self)
opts["hideBlizz"] = nil
opts["customHeader"] = {
type = 'header',
name = "Custom bar settings",
order = 20.1,
}
opts["deleteme"] = {
type = 'execute',
name = 'Delete me',
desc = 'Deletes this custom module and all associated settings. Cannot be undone!',
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.2,
}
opts["name"] = {
type = 'text',
name = 'Bar name',
desc = 'The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
get = function()
return self.elementName
end,
set = function(v)
if v~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 20.3,
}
opts["unitToTrack"] = {
type = 'text',
name = 'Unit to track',
desc = 'Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
get = function()
return self.moduleSettings.unitToTrack
end,
set = function(v)
v = string.lower(v)
self.moduleSettings.unitToTrack = v
self:SetUnit(v)
self:Redraw()
self:CheckCombat()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 20.4,
}
opts["allowClickTarget"] = {
type = 'toggle',
name = 'Allow click-targeting',
desc = 'Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)',
get = function()
return self.moduleSettings.allowMouseInteraction
end,
set = function(v)
self.moduleSettings.allowMouseInteraction = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = '',
order = 41,
}
return opts
end
function IceCustomHealth.prototype:Enable(core)
self.registerEvents = false
IceCustomHealth.super.prototype.Enable(self, core)
self:SetUnit(self.moduleSettings.unitToTrack)
self:CreateFrame()
self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self)
end
function IceCustomHealth.prototype:Disable(core)
IceCustomHealth.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
function IceCustomHealth.prototype:Update(unit)
self.color = "CustomHealthFriendly" -- friendly > 4
local reaction = UnitReaction(self.unit, "player")
if (reaction and (reaction == 4)) then
self.color = "CustomHealthNeutral"
elseif (reaction and (reaction < 4)) then
self.color = "CustomHealthHostile"
end
if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
self.color = self.unitClass
end
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
self.color = "Tapped"
end
if not self:IsVisible() then
RegisterUnitWatch(self.frame)
end
self:Show(true)
--self.determineColor = false
IceCustomHealth.super.prototype.Update(self, unit)
end
function IceCustomHealth.prototype:CreateBackground()
IceCustomHealth.super.prototype.CreateBackground(self)
if not self.frame.button then
self.frame.button = CreateFrame("Button", nil, self.frame, "SecureUnitButtonTemplate")
end
self.frame.button:ClearAllPoints()
-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
-- would be nice to define this somewhere in data, but for now...here we are
if self:GetMyBarTexture() == "HiBar" then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
else
if self.moduleSettings.side == IceCore.Side.Left then
self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
else
self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
end
end
self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
end
function IceCustomHealth.prototype:EnableClickTargeting(bEnable)
if bEnable then
self.frame.button:EnableMouse(true)
self.frame.button:RegisterForClicks("LeftButtonUp")
self.frame.button:SetAttribute("type1", "target")
-- set up click casting
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[self.frame.button] = true
-- Parnic - debug code for showing the clickable region on this bar
-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
-- tile = false,
-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
-- self.frame.button:SetBackdropColor(0,0,0,1);
else
self.frame.button:EnableMouse(false)
self.frame.button:RegisterForClicks()
end
end
function IceCustomHealth.prototype:SetUnit(unit)
IceCustomHealth.super.prototype.SetUnit(self, unit)
if self.frame ~= nil and self.frame.button ~= nil then
self.frame.button:SetAttribute("unit", self.unit)
end
self:RegisterFontStrings()
end

150
modules/CustomMana.lua Normal file
View File

@ -0,0 +1,150 @@
local AceOO = AceLibrary("AceOO-2.0")
IceCustomMana = AceOO.Class(IceTargetMana)
-- Constructor --
function IceCustomMana.prototype:init()
IceCustomMana.super.prototype.init(self, "IceCustomMana", "focustarget")
-- these aren't working...don't know why
--[[ self:SetDefaultColor("CustomManaMana", 52, 64, 221)
self:SetDefaultColor("CustomManaRage", 235, 44, 26)
self:SetDefaultColor("CustomManaEnergy", 228, 242, 31)
self:SetDefaultColor("CustomManaFocus", 242, 149, 98)
self:SetDefaultColor("CustomManaRunicPower", 52, 64, 221)
]]--
end
function IceCustomMana.prototype:GetDefaultSettings()
local settings = IceCustomMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -4
settings["classColor"] = false
settings["barVerticalOffset"] = 0
settings["scale"] = 1
settings["customBarType"] = "Mana"
settings["unitToTrack"] = "focustarget"
return settings
end
-- OVERRIDE
function IceCustomMana.prototype:GetOptions()
local opts = IceCustomMana.super.prototype.GetOptions(self)
opts["hideBlizz"] = nil
opts["customHeader"] = {
type = 'header',
name = "Custom bar settings",
order = 20.1,
}
opts["deleteme"] = {
type = 'execute',
name = 'Delete me',
desc = 'Deletes this custom module and all associated settings. Cannot be undone!',
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.2,
}
opts["name"] = {
type = 'text',
name = 'Bar name',
desc = 'The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
get = function()
return self.elementName
end,
set = function(v)
if v~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 20.3,
}
opts["unitToTrack"] = {
type = 'text',
name = 'Unit to track',
desc = 'Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
get = function()
return self.moduleSettings.unitToTrack
end,
set = function(v)
v = string.lower(v)
self.moduleSettings.unitToTrack = v
self:SetUnit(v)
self:Redraw()
self:CheckCombat()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 20.4,
}
return opts
end
function IceCustomMana.prototype:Enable(core)
self.registerEvents = false
self:SetUnit(self.moduleSettings.unitToTrack)
IceCustomMana.super.prototype.Enable(self, core)
self:CreateFrame()
self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self)
end
function IceCustomMana.prototype:Disable(core)
IceCustomMana.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
--[[
function IceCustomMana.prototype:Update(unit)
self.color = "CustomManaMana"
self:Show(true)
local manaType = UnitPowerType(self.unit)
if (self.moduleSettings.scaleManaColor) then
self.color = "CustomManaColor"
end
if (manaType == 1) then
self.color = "CustomManaRage"
elseif (manaType == 2) then
self.color = "CustomManaFocus"
elseif (manaType == 3) then
self.color = "CustomManaEnergy"
elseif (manaType == 6) then
self.color = "CustomManaRunicPower"
end
if (self.tapped) then
self.color = "Tapped"
end
IceCustomMana.super.prototype.Update(self, unit)
end
]]--
function IceCustomMana.prototype:SetUnit(unit)
IceCustomMana.super.prototype.SetUnit(self, unit)
if self.frame ~= nil and self.frame.button ~= nil then
self.frame.button:SetAttribute("unit", self.unit)
end
self:RegisterFontStrings()
end

View File

@ -69,7 +69,7 @@ function IceTargetMana.prototype:Update(unit)
return
end
if ((not UnitExists(unit)) or (self.maxMana == 0)) then
if ((not UnitExists(self.unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else