mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- added generic custom health and mana bars so that users can monitor any unit they want complete with click-targeting/-casting
This commit is contained in:
@ -58,7 +58,7 @@ end
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function IceBarElement.prototype:RegisterFontStrings()
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if DogTag ~= nil and self.moduleSettings.usesDogTagStrings then
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if DogTag ~= nil and self.moduleSettings ~= nil and self.moduleSettings.usesDogTagStrings then
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if self.frame.bottomUpperText and self.moduleSettings.upperText then
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DogTag:AddFontString(self.frame.bottomUpperText, self.frame, self.moduleSettings.upperText, "Unit", { unit = self.unit })
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end
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16
IceCore.lua
16
IceCore.lua
@ -120,21 +120,31 @@ function IceCore.prototype:Enable()
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end
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for k,v in pairs(self.settings.modules) do
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if self.settings.modules[k].customBarType == "Bar" then
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if self.settings.modules[k].customBarType == "Bar" and IceCustomBar ~= nil then
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local newBar
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newBar = IceCustomBar:new()
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newBar.elementName = k
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self:AddNewDynamicModule(newBar, true)
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elseif self.settings.modules[k].customBarType == "Counter" then
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elseif self.settings.modules[k].customBarType == "Counter" and IceCustomCount ~= nil then
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local newCounter
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newCounter = IceCustomCount:new()
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newCounter.elementName = k
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self:AddNewDynamicModule(newCounter, true)
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elseif self.settings.modules[k].customBarType == "CD" then
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elseif self.settings.modules[k].customBarType == "CD" and IceCustomCDBar ~= nil then
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local newCD
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newCD = IceCustomCDBar:new()
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newCD.elementName = k
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self:AddNewDynamicModule(newCD, true)
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elseif self.settings.modules[k].customBarType == "Health" and IceCustomHealth ~= nil then
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local newHealth
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newHealth = IceCustomHealth:new()
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newHealth.elementName = k
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self:AddNewDynamicModule(newHealth, true)
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elseif self.settings.modules[k].customBarType == "Mana" and IceCustomMana ~= nil then
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local newMana
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newMana = IceCustomMana:new()
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newMana.elementName = k
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self:AddNewDynamicModule(newMana, true)
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end
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end
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46
IceHUD.lua
46
IceHUD.lua
@ -551,6 +551,34 @@ IceHUD.options =
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order = 94.7
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},
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customHealth = {
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type = 'execute',
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name = 'Custom health bar',
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desc = 'Creates a new customized health bar. This bar monitors the health of whatever unit you specify. You can create as many of these as you like.',
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func = function()
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IceHUD.IceCore:AddNewDynamicModule(IceCustomHealth:new())
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StaticPopup_Show("ICEHUD_CUSTOM_HEALTH_CREATED")
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end,
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hidden = function()
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return IceCustomHealth == nil
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end,
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order = 94.8
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},
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customMana = {
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type = 'execute',
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name = 'Custom mana bar',
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desc = 'Creates a new customized mana bar. This bar monitors the mana of whatever unit you specify. You can create as many of these as you like.',
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func = function()
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IceHUD.IceCore:AddNewDynamicModule(IceCustomMana:new())
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StaticPopup_Show("ICEHUD_CUSTOM_MANA_CREATED")
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end,
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hidden = function()
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return IceCustomMana == nil
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end,
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order = 94.8
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},
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configMode = {
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type = 'toggle',
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name = '|cffff0000Configuration Mode|r',
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@ -667,6 +695,24 @@ StaticPopupDialogs["ICEHUD_CUSTOM_CD_CREATED"] =
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hideOnEscape = 0,
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}
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StaticPopupDialogs["ICEHUD_CUSTOM_HEALTH_CREATED"] =
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{
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text = "A custom health bar has been created and can be configured through Module Settings => MyCustomHealth. It is highly recommended that you change the bar name of this module so that it's easier to identify.",
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button1 = OKAY,
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timeout = 0,
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whileDead = 1,
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hideOnEscape = 0,
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}
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StaticPopupDialogs["ICEHUD_CUSTOM_MANA_CREATED"] =
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{
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text = "A custom mana bar has been created and can be configured through Module Settings => MyCustomMana. It is highly recommended that you change the bar name of this module so that it's easier to identify.",
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button1 = OKAY,
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timeout = 0,
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whileDead = 1,
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hideOnEscape = 0,
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}
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StaticPopupDialogs["ICEHUD_DELETE_CUSTOM_MODULE"] =
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{
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text = "Are you sure you want to delete this module? This will remove all settings associated with it and cannot be un-done.",
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@ -69,3 +69,5 @@ modules\TargetInvuln.lua
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# - PlayerInvuln must be after TargetInvuln
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modules\PlayerInvuln.lua
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modules\ComboPointsBar.lua
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modules\CustomHealth.lua
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modules\CustomMana.lua
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@ -26,8 +26,7 @@ function IceUnitBar.prototype:init(name, unit)
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IceUnitBar.super.prototype.init(self, name)
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assert(unit, "IceUnitBar 'unit' is nil")
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self.unit = unit
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_, self.unitClass = UnitClass(self.unit)
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self:SetUnit(unit)
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self.noFlash = false
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self:SetDefaultColor("Dead", 0.5, 0.5, 0.5)
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@ -47,6 +46,10 @@ function IceUnitBar.prototype:init(name, unit)
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self.scaleMPColorInst = { r = 0, g = 0, b = 255 }
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end
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function IceUnitBar.prototype:SetUnit(unit)
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self.unit = unit
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_, self.unitClass = UnitClass(self.unit)
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end
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-- OVERRIDE
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function IceUnitBar.prototype:GetDefaultSettings()
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221
modules/CustomHealth.lua
Normal file
221
modules/CustomHealth.lua
Normal file
@ -0,0 +1,221 @@
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local AceOO = AceLibrary("AceOO-2.0")
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IceCustomHealth = AceOO.Class(IceTargetHealth)
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-- Constructor --
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function IceCustomHealth.prototype:init()
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IceCustomHealth.super.prototype.init(self, "IceCustomHealth", "focustarget")
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-- these aren't working...don't know why
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--[[ self:SetDefaultColor("CustomHealthHostile", 231, 31, 36)
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self:SetDefaultColor("CustomHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("CustomHealthNeutral", 210, 219, 87)
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]]--
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end
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function IceCustomHealth.prototype:GetDefaultSettings()
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local settings = IceCustomHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -3
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settings["classColor"] = false
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settings["barVerticalOffset"] = 0
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settings["scale"] = 1
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settings["allowMouseInteraction"] = false
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settings["customBarType"] = "Health"
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settings["unitToTrack"] = "focustarget"
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return settings
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end
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-- OVERRIDE
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function IceCustomHealth.prototype:GetOptions()
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local opts = IceCustomHealth.super.prototype.GetOptions(self)
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opts["hideBlizz"] = nil
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opts["customHeader"] = {
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type = 'header',
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name = "Custom bar settings",
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order = 20.1,
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}
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opts["deleteme"] = {
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type = 'execute',
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name = 'Delete me',
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desc = 'Deletes this custom module and all associated settings. Cannot be undone!',
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.2,
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}
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opts["name"] = {
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type = 'text',
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name = 'Bar name',
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desc = 'The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
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get = function()
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return self.elementName
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end,
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set = function(v)
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if v~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 20.3,
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}
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opts["unitToTrack"] = {
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type = 'text',
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name = 'Unit to track',
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desc = 'Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
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get = function()
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return self.moduleSettings.unitToTrack
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end,
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set = function(v)
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v = string.lower(v)
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self.moduleSettings.unitToTrack = v
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self:SetUnit(v)
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self:Redraw()
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self:CheckCombat()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 20.4,
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}
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opts["allowClickTarget"] = {
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type = 'toggle',
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name = 'Allow click-targeting',
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desc = 'Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)',
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get = function()
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return self.moduleSettings.allowMouseInteraction
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end,
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set = function(v)
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self.moduleSettings.allowMouseInteraction = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = '',
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order = 41,
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}
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return opts
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end
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function IceCustomHealth.prototype:Enable(core)
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self.registerEvents = false
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IceCustomHealth.super.prototype.Enable(self, core)
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self:SetUnit(self.moduleSettings.unitToTrack)
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self:CreateFrame()
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self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self)
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end
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function IceCustomHealth.prototype:Disable(core)
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IceCustomHealth.super.prototype.Disable(self, core)
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self:CancelScheduledEvent(self.elementName)
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end
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function IceCustomHealth.prototype:Update(unit)
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self.color = "CustomHealthFriendly" -- friendly > 4
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local reaction = UnitReaction(self.unit, "player")
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if (reaction and (reaction == 4)) then
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self.color = "CustomHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "CustomHealthHostile"
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end
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if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
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self.color = self.unitClass
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end
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if (self.moduleSettings.scaleHealthColor) then
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self.color = "ScaledHealthColor"
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end
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if (self.tapped) then
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self.color = "Tapped"
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end
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if not self:IsVisible() then
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RegisterUnitWatch(self.frame)
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end
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self:Show(true)
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--self.determineColor = false
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IceCustomHealth.super.prototype.Update(self, unit)
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end
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function IceCustomHealth.prototype:CreateBackground()
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IceCustomHealth.super.prototype.CreateBackground(self)
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if not self.frame.button then
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self.frame.button = CreateFrame("Button", nil, self.frame, "SecureUnitButtonTemplate")
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end
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self.frame.button:ClearAllPoints()
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-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
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-- would be nice to define this somewhere in data, but for now...here we are
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
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end
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end
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self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
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end
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function IceCustomHealth.prototype:EnableClickTargeting(bEnable)
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if bEnable then
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("LeftButtonUp")
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self.frame.button:SetAttribute("type1", "target")
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-- set up click casting
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ClickCastFrames = ClickCastFrames or {}
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ClickCastFrames[self.frame.button] = true
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-- Parnic - debug code for showing the clickable region on this bar
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-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- tile = false,
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-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
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-- self.frame.button:SetBackdropColor(0,0,0,1);
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else
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self.frame.button:EnableMouse(false)
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self.frame.button:RegisterForClicks()
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end
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end
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function IceCustomHealth.prototype:SetUnit(unit)
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IceCustomHealth.super.prototype.SetUnit(self, unit)
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if self.frame ~= nil and self.frame.button ~= nil then
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self.frame.button:SetAttribute("unit", self.unit)
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end
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self:RegisterFontStrings()
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end
|
150
modules/CustomMana.lua
Normal file
150
modules/CustomMana.lua
Normal file
@ -0,0 +1,150 @@
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local AceOO = AceLibrary("AceOO-2.0")
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IceCustomMana = AceOO.Class(IceTargetMana)
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-- Constructor --
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function IceCustomMana.prototype:init()
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IceCustomMana.super.prototype.init(self, "IceCustomMana", "focustarget")
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-- these aren't working...don't know why
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--[[ self:SetDefaultColor("CustomManaMana", 52, 64, 221)
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self:SetDefaultColor("CustomManaRage", 235, 44, 26)
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self:SetDefaultColor("CustomManaEnergy", 228, 242, 31)
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self:SetDefaultColor("CustomManaFocus", 242, 149, 98)
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self:SetDefaultColor("CustomManaRunicPower", 52, 64, 221)
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]]--
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end
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function IceCustomMana.prototype:GetDefaultSettings()
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local settings = IceCustomMana.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -4
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settings["classColor"] = false
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settings["barVerticalOffset"] = 0
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settings["scale"] = 1
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settings["customBarType"] = "Mana"
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settings["unitToTrack"] = "focustarget"
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return settings
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end
|
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|
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|
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-- OVERRIDE
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function IceCustomMana.prototype:GetOptions()
|
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local opts = IceCustomMana.super.prototype.GetOptions(self)
|
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|
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opts["hideBlizz"] = nil
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opts["customHeader"] = {
|
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type = 'header',
|
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name = "Custom bar settings",
|
||||
order = 20.1,
|
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}
|
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|
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opts["deleteme"] = {
|
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type = 'execute',
|
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name = 'Delete me',
|
||||
desc = 'Deletes this custom module and all associated settings. Cannot be undone!',
|
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func = function()
|
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
|
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if dialog then
|
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dialog.data = self
|
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end
|
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end,
|
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order = 20.2,
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||||
}
|
||||
|
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opts["name"] = {
|
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type = 'text',
|
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name = 'Bar name',
|
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desc = 'The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
|
||||
get = function()
|
||||
return self.elementName
|
||||
end,
|
||||
set = function(v)
|
||||
if v~= "" then
|
||||
IceHUD.IceCore:RenameDynamicModule(self, v)
|
||||
end
|
||||
end,
|
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disabled = function()
|
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return not self.moduleSettings.enabled
|
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end,
|
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usage = "<a name for this bar>",
|
||||
order = 20.3,
|
||||
}
|
||||
|
||||
opts["unitToTrack"] = {
|
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type = 'text',
|
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name = 'Unit to track',
|
||||
desc = 'Enter which unit that this bar should be monitoring the mana of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
|
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get = function()
|
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return self.moduleSettings.unitToTrack
|
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end,
|
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set = function(v)
|
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v = string.lower(v)
|
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self.moduleSettings.unitToTrack = v
|
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self:SetUnit(v)
|
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self:Redraw()
|
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self:CheckCombat()
|
||||
end,
|
||||
disabled = function()
|
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return not self.moduleSettings.enabled
|
||||
end,
|
||||
order = 20.4,
|
||||
}
|
||||
|
||||
return opts
|
||||
end
|
||||
|
||||
|
||||
function IceCustomMana.prototype:Enable(core)
|
||||
self.registerEvents = false
|
||||
self:SetUnit(self.moduleSettings.unitToTrack)
|
||||
IceCustomMana.super.prototype.Enable(self, core)
|
||||
|
||||
self:CreateFrame()
|
||||
|
||||
self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self)
|
||||
end
|
||||
|
||||
function IceCustomMana.prototype:Disable(core)
|
||||
IceCustomMana.super.prototype.Disable(self, core)
|
||||
|
||||
self:CancelScheduledEvent(self.elementName)
|
||||
end
|
||||
--[[
|
||||
function IceCustomMana.prototype:Update(unit)
|
||||
self.color = "CustomManaMana"
|
||||
|
||||
self:Show(true)
|
||||
|
||||
local manaType = UnitPowerType(self.unit)
|
||||
|
||||
if (self.moduleSettings.scaleManaColor) then
|
||||
self.color = "CustomManaColor"
|
||||
end
|
||||
|
||||
if (manaType == 1) then
|
||||
self.color = "CustomManaRage"
|
||||
elseif (manaType == 2) then
|
||||
self.color = "CustomManaFocus"
|
||||
elseif (manaType == 3) then
|
||||
self.color = "CustomManaEnergy"
|
||||
elseif (manaType == 6) then
|
||||
self.color = "CustomManaRunicPower"
|
||||
end
|
||||
|
||||
if (self.tapped) then
|
||||
self.color = "Tapped"
|
||||
end
|
||||
|
||||
IceCustomMana.super.prototype.Update(self, unit)
|
||||
end
|
||||
]]--
|
||||
function IceCustomMana.prototype:SetUnit(unit)
|
||||
IceCustomMana.super.prototype.SetUnit(self, unit)
|
||||
if self.frame ~= nil and self.frame.button ~= nil then
|
||||
self.frame.button:SetAttribute("unit", self.unit)
|
||||
end
|
||||
self:RegisterFontStrings()
|
||||
end
|
@ -69,7 +69,7 @@ function IceTargetMana.prototype:Update(unit)
|
||||
return
|
||||
end
|
||||
|
||||
if ((not UnitExists(unit)) or (self.maxMana == 0)) then
|
||||
if ((not UnitExists(self.unit)) or (self.maxMana == 0)) then
|
||||
self:Show(false)
|
||||
return
|
||||
else
|
||||
|
Reference in New Issue
Block a user