mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Initial dump of BfA compatibility
Updated for: - SPELL_POWER_* constants becoming Enum.PowerType.* - Rank no longer existing in return values for UnitAura, UnitBuff, UnitDebuff, UnitCastingInfo, UnitChannelInfo - UNIT_POWER event becoming UNIT_POWER_UPDATE - UnitPopupFrames no longer existing - Removed events: PLAYER_PET_CHANGED, UNIT_MAXPOWER, PET_BAR_CHANGED, UNIT_DYNAMIC_FLAGS - Texture return value from UnitAura type changing (name -> id) - All Warlock specializations using soul shards - Death Knight rune changes Haven't tested all classes/specializations yet, so I'm sure I missed some stuff. Probably need to add support for the new circular cooldown wipe flourish added in the base client. Saw a problem with cooldown flashes being delayed on DK runes becoming available that probably need to be fixed.
This commit is contained in:
@ -12,6 +12,11 @@ IceCastBar.prototype.actionMessage = nil
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IceCastBar.prototype.unit = nil
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IceCastBar.prototype.unit = nil
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IceCastBar.prototype.current = nil
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IceCastBar.prototype.current = nil
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local SPELL_POWER_MANA = SPELL_POWER_MANA
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_MANA = Enum.PowerType.Mana
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end
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local AuraIconWidth = 20
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local AuraIconWidth = 20
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local AuraIconHeight = 20
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local AuraIconHeight = 20
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@ -346,9 +351,18 @@ end
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function IceCastBar.prototype:StartBar(action, message)
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function IceCastBar.prototype:StartBar(action, message)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill
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if IceHUD.WowVer < 80000 then
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spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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else
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spell, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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end
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if not (spell) then
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if not (spell) then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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if IceHUD.WowVer < 80000 then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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else
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spell, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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end
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end
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end
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if not spell then
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if not spell then
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@ -496,7 +510,7 @@ function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
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if (unit ~= self.unit) then return end
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
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--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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local endTime = select(IceHUD.WowVer < 80000 and 6 or 5, UnitCastingInfo(self.unit))
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if (endTime and self.actionStartTime) then
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if (endTime and self.actionStartTime) then
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-- apparently this check is needed, got nils during a horrible lag spike
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-- apparently this check is needed, got nils during a horrible lag spike
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@ -554,7 +568,12 @@ function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
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if (unit ~= self.unit or not self.actionStartTime) then return end
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if (unit ~= self.unit or not self.actionStartTime) then return end
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--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
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--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
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local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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local spell, rank, displayName, icon, startTime, endTime
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if IceHUD.WowVer < 80000 then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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else
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spell, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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end
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if not spell then
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if not spell then
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self.actionDuration = 0
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self.actionDuration = 0
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else
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else
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32
IceHUD.lua
32
IceHUD.lua
@ -18,6 +18,8 @@ IceHUD.debugging = false
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.UnitPowerEvent = IceHUD.WowVer < 80000 and "UNIT_POWER" or "UNIT_POWER_UPDATE"
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IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
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IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc",
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"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
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"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
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IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
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IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
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@ -409,7 +411,12 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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end
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end
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local i = 1
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local i = 1
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local name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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local name, _, texture, applications
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if IceHUD.WowVer < 80000 then
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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else
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name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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end
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while name do
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while name do
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if (not matchByName and string.match(texture:upper(), ability:upper()))
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if (not matchByName and string.match(texture:upper(), ability:upper()))
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or (matchByName and string.match(name:upper(), ability:upper())) then
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or (matchByName and string.match(name:upper(), ability:upper())) then
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@ -417,7 +424,11 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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end
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end
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i = i + 1
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i = i + 1
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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if IceHUD.WowVer < 80000 then
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name, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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else
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name, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
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end
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end
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end
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return 0
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return 0
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@ -432,7 +443,12 @@ do
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end
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end
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local i = 1
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local i = 1
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local name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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local name, _, texture, applications, _, _, _, _, _, _, auraID
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if IceHUD.WowVer < 80000 then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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end
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while name do
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while name do
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for i=1, #spellIDs do
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for i=1, #spellIDs do
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if spellIDs[i] == auraID then
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if spellIDs[i] == auraID then
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@ -442,7 +458,11 @@ do
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end
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end
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i = i + 1
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i = i + 1
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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if IceHUD.WowVer < 80000 then
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name, _, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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else
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name, texture, applications, _, _, _, _, _, _, auraID = UnitAura(unit, i)
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end
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end
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end
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return retval
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return retval
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@ -724,7 +744,9 @@ local function figure_unit_menu(unit)
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end
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end
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IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
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IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
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UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
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if UnitPopupFrames then
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UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
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end
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IceHUD.DropdownUnit = nil
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IceHUD.DropdownUnit = nil
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UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
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UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
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@ -6,7 +6,7 @@
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## Version: @project-version@
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## Version: @project-version@
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## SavedVariables: IceCoreDB
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## SavedVariables: IceCoreDB
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## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
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## OptionalDeps: Ace3, LibSharedMedia-3.0, LibDogTag-3.0, LibDogTag-Unit-3.0, LibRangeCheck-2.0, LibDualSpec-1.0, LibDBIcon-1.0, AceGUI-3.0-SharedMediaWidgets
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## X-Compatible-With: 70200
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## X-Compatible-With: 80000
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## X-Category: HUDs
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## X-Category: HUDs
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## X-Website: https://www.wowace.com/projects/ice-hud
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## X-Website: https://www.wowace.com/projects/ice-hud
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## X-WoWI-ID: 8149
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## X-WoWI-ID: 8149
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@ -128,7 +128,9 @@ end
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function IceStackCounter_Enable(frame)
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function IceStackCounter_Enable(frame)
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frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
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frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
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frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
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frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
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if IceHUD.WowVer < 80000 then
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frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
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end
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frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
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frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
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frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
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@ -19,6 +19,11 @@ IceUnitBar.prototype.hasPet = nil
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IceUnitBar.prototype.noFlash = nil
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IceUnitBar.prototype.noFlash = nil
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local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_INSANITY = Enum.PowerType.Insanity
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end
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-- Constructor --
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-- Constructor --
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function IceUnitBar.prototype:init(name, unit)
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function IceUnitBar.prototype:init(name, unit)
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IceUnitBar.super.prototype.init(self, name)
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IceUnitBar.super.prototype.init(self, name)
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@ -1,3 +1,10 @@
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v1.11:
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- BfA compatibility
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v1.10.17:
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- Fixed Insanity display with DogTags disabled
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- Show text on Absorb and AltMana with DogTags disabled
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v1.10.16.1:
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v1.10.16.1:
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- Added option to hide the raid icon for Info frames.
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- Added option to hide the raid icon for Info frames.
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- Updated TOC for 7.3
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- Updated TOC for 7.3
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@ -1,6 +1,11 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
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local ArcaneCharges = IceCore_CreateClass(IceClassPowerCounter)
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local SPELL_POWER_ARCANE_CHARGES = SPELL_POWER_ARCANE_CHARGES
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_ARCANE_CHARGES = Enum.PowerType.ArcaneCharges
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end
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function ArcaneCharges.prototype:init()
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function ArcaneCharges.prototype:init()
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ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
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ArcaneCharges.super.prototype.init(self, "ArcaneCharges")
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@ -465,7 +465,7 @@ end
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function IceClassPowerCounter.prototype:DisplayCounter()
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function IceClassPowerCounter.prototype:DisplayCounter()
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self:UnregisterEvent("PLAYER_LEVEL_UP")
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self:UnregisterEvent("PLAYER_LEVEL_UP")
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self:RegisterEvent("UNIT_POWER", "UpdateRunePower")
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateRunePower")
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self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
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self:RegisterEvent("UNIT_DISPLAYPOWER", "UpdateRunePower")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "UpdateRunePower")
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@ -485,7 +485,7 @@ function IceClassPowerCounter.prototype:Disable(core)
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end
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end
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function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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function IceClassPowerCounter.prototype:UpdateRunePower(event, arg1, arg2)
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if event and (event == "UNIT_POWER" or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
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if event and (event == IceHUD.UnitPowerEvent or event == "UNIT_POWER_FREQUENT") and arg1 ~= "player" and arg1 ~= "vehicle" then
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return
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return
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end
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end
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@ -7,6 +7,11 @@ local AnticipationSpellId = 114015
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ComboPoints.prototype.comboSize = 20
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ComboPoints.prototype.comboSize = 20
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local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
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if IceHUD.WowVer >= 80000 then
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SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
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end
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-- Constructor --
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-- Constructor --
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function ComboPoints.prototype:init()
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function ComboPoints.prototype:init()
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ComboPoints.super.prototype.init(self, "ComboPoints")
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ComboPoints.super.prototype.init(self, "ComboPoints")
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@ -252,8 +257,10 @@ function ComboPoints.prototype:Enable(core)
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if IceHUD.WowVer < 70000 then
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if IceHUD.WowVer < 70000 then
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
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self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
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else
|
else
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self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
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if IceHUD.WowVer < 80000 then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateMaxComboPoints")
|
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|
end
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end
|
end
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
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@ -436,7 +443,7 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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end
|
end
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|
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function ComboPoints.prototype:UpdateComboPoints(...)
|
function ComboPoints.prototype:UpdateComboPoints(...)
|
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if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
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return
|
return
|
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end
|
end
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|
|
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@ -454,7 +461,11 @@ function ComboPoints.prototype:UpdateComboPoints(...)
|
|||||||
end
|
end
|
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|
|
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if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 then
|
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_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
if IceHUD.WowVer < 80000 then
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|
_, _, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
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|
else
|
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|
_, _, anticipate = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
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|
end
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else
|
else
|
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anticipate = 0
|
anticipate = 0
|
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end
|
end
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@ -520,7 +531,12 @@ do
|
|||||||
|
|
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function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
function ComboPoints.prototype:CheckAnticipation(e, unit) -- UNIT_AURA handler
|
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if UnitIsUnit(unit, "player") then
|
if UnitIsUnit(unit, "player") then
|
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local _, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
local _, _, _, newAntStacks
|
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|
if IceHUD.WowVer < 80000 then
|
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|
_, _, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
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|
else
|
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|
_, _, newAntStacks = UnitAura("player", GetSpellInfo(AnticipationSpellId))
|
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|
end
|
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if newAntStacks ~= antStacks then
|
if newAntStacks ~= antStacks then
|
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antStacks = newAntStacks
|
antStacks = newAntStacks
|
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self:UpdateComboPoints()
|
self:UpdateComboPoints()
|
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|
@ -1,6 +1,11 @@
|
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
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local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
local ComboPointsBar = IceCore_CreateClass(IceBarElement)
|
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|
|
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|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
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|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
function ComboPointsBar.prototype:init()
|
function ComboPointsBar.prototype:init()
|
||||||
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
ComboPointsBar.super.prototype.init(self, "ComboPointsBar")
|
||||||
|
|
||||||
@ -69,7 +74,7 @@ function ComboPointsBar.prototype:Enable(core)
|
|||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateComboPoints")
|
||||||
end
|
end
|
||||||
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
|
||||||
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
|
||||||
@ -87,7 +92,7 @@ end
|
|||||||
local color = {}
|
local color = {}
|
||||||
|
|
||||||
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
function ComboPointsBar.prototype:UpdateComboPoints(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -36,7 +36,9 @@ function IceCustomBar.prototype:Enable(core)
|
|||||||
|
|
||||||
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
|
||||||
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
|
||||||
if self.unitClass == "SHAMAN" then
|
if self.unitClass == "SHAMAN" then
|
||||||
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
|
||||||
@ -664,7 +666,12 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
|||||||
local remaining
|
local remaining
|
||||||
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
||||||
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
||||||
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
else
|
||||||
|
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
||||||
local checkId = mySpellId ~= nil
|
local checkId = mySpellId ~= nil
|
||||||
@ -690,7 +697,11 @@ function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
else
|
||||||
|
buff, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,6 +1,14 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
local FocusMana = IceCore_CreateClass(IceUnitBar)
|
||||||
|
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function FocusMana.prototype:init()
|
function FocusMana.prototype:init()
|
||||||
@ -32,8 +40,10 @@ function FocusMana.prototype:Enable(core)
|
|||||||
FocusMana.super.prototype.Enable(self, core)
|
FocusMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
|
@ -1,6 +1,11 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
|
local SPELL_POWER_CHI = SPELL_POWER_CHI
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_CHI = Enum.PowerType.Chi
|
||||||
|
end
|
||||||
|
|
||||||
function HarmonyPower.prototype:init()
|
function HarmonyPower.prototype:init()
|
||||||
HarmonyPower.super.prototype.init(self, "HarmonyPower")
|
HarmonyPower.super.prototype.init(self, "HarmonyPower")
|
||||||
|
|
||||||
|
@ -1,6 +1,11 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
|
||||||
|
|
||||||
|
local SPELL_POWER_HOLY_POWER = SPELL_POWER_HOLY_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_HOLY_POWER = Enum.PowerType.HolyPower
|
||||||
|
end
|
||||||
|
|
||||||
function HolyPower.prototype:init()
|
function HolyPower.prototype:init()
|
||||||
HolyPower.super.prototype.init(self, "HolyPower")
|
HolyPower.super.prototype.init(self, "HolyPower")
|
||||||
|
|
||||||
|
@ -42,8 +42,10 @@ function PetHealth.prototype:Enable(core)
|
|||||||
PetHealth.super.prototype.Enable(self, core)
|
PetHealth.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
if IceHUD.WowVer < 80000 then
|
||||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
|
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
|
||||||
|
end
|
||||||
|
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet");
|
||||||
self:RegisterEvent("UNIT_PET", "CheckPet");
|
self:RegisterEvent("UNIT_PET", "CheckPet");
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
|
||||||
|
@ -1,6 +1,17 @@
|
|||||||
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
||||||
local PetMana = IceCore_CreateClass(IceUnitBar)
|
local PetMana = IceCore_CreateClass(IceUnitBar)
|
||||||
|
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function PetMana.prototype:init()
|
function PetMana.prototype:init()
|
||||||
PetMana.super.prototype.init(self, "PetMana", "pet")
|
PetMana.super.prototype.init(self, "PetMana", "pet")
|
||||||
@ -51,13 +62,17 @@ function PetMana.prototype:Enable(core)
|
|||||||
PetMana.super.prototype.Enable(self, core)
|
PetMana.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
|
||||||
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
if IceHUD.WowVer < 80000 then
|
||||||
self:RegisterEvent("PET_BAR_CHANGED", "CheckPet")
|
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
|
||||||
|
end
|
||||||
|
self:RegisterEvent(IceHUD.WowVer < 80000 and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
|
||||||
self:RegisterEvent("UNIT_PET", "CheckPet")
|
self:RegisterEvent("UNIT_PET", "CheckPet")
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
|
@ -6,6 +6,13 @@ PlayerAltMana.prototype.PlayerAltManaMax = nil
|
|||||||
|
|
||||||
local _, unitClass = UnitClass("player")
|
local _, unitClass = UnitClass("player")
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function PlayerAltMana.prototype:init()
|
function PlayerAltMana.prototype:init()
|
||||||
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
PlayerAltMana.super.prototype.init(self, "PlayerAltMana", "player")
|
||||||
|
@ -28,8 +28,10 @@ end
|
|||||||
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
function IceHUDPlayerAlternatePower.prototype:Enable(core)
|
||||||
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
IceHUDPlayerAlternatePower.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
|
||||||
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
|
||||||
|
|
||||||
|
@ -3,6 +3,29 @@ local PlayerMana = IceCore_CreateClass(IceUnitBar)
|
|||||||
|
|
||||||
local IceHUD = _G.IceHUD
|
local IceHUD = _G.IceHUD
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||||
|
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||||
|
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||||
|
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||||
|
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||||
|
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||||
|
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||||
|
end
|
||||||
|
|
||||||
PlayerMana.prototype.manaType = nil
|
PlayerMana.prototype.manaType = nil
|
||||||
PlayerMana.prototype.tickStart = nil
|
PlayerMana.prototype.tickStart = nil
|
||||||
PlayerMana.prototype.previousEnergy = nil
|
PlayerMana.prototype.previousEnergy = nil
|
||||||
@ -131,8 +154,10 @@ function PlayerMana.prototype:Enable(core)
|
|||||||
self:CreateTickerFrame()
|
self:CreateTickerFrame()
|
||||||
|
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||||
|
@ -56,7 +56,7 @@ do
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
self.current = select(15, UnitAura(self.unit, spellName)) or 0
|
self.current = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName)) or 0
|
||||||
|
|
||||||
self:Update()
|
self:Update()
|
||||||
end
|
end
|
||||||
|
@ -19,6 +19,11 @@ for _, v in ipairs(RtBBuffs) do
|
|||||||
RtBSet[v] = true
|
RtBSet[v] = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function RollTheBones.prototype:init()
|
function RollTheBones.prototype:init()
|
||||||
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
RollTheBones.super.prototype.init(self, "RollTheBones", "player")
|
||||||
@ -43,7 +48,7 @@ function RollTheBones.prototype:Enable(core)
|
|||||||
RollTheBones.super.prototype.Enable(self, core)
|
RollTheBones.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
self:RegisterEvent("UNIT_AURA", "UpdateRollTheBones")
|
||||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||||
|
|
||||||
if not self.moduleSettings.alwaysFullAlpha then
|
if not self.moduleSettings.alwaysFullAlpha then
|
||||||
self:Show(false)
|
self:Show(false)
|
||||||
@ -59,7 +64,7 @@ function RollTheBones.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function RollTheBones.prototype:ComboPointsChanged(...)
|
function RollTheBones.prototype:ComboPointsChanged(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -212,8 +217,12 @@ end
|
|||||||
|
|
||||||
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, type, duration, endTime, remaining, spellId
|
local buff, _, type, duration, endTime, spellId
|
||||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
else
|
||||||
|
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
end
|
||||||
|
|
||||||
local realDuration, remaining, count
|
local realDuration, remaining, count
|
||||||
local now = GetTime()
|
local now = GetTime()
|
||||||
@ -230,7 +239,11 @@ function RollTheBones.prototype:GetBuffDuration(unitName, ids)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, _, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
else
|
||||||
|
buff, _, _, type, duration, endTime, _, _, _, spellId = UnitBuff(unitName, i)
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -8,17 +8,17 @@ if IceHUD.WowVer >= 70000 then
|
|||||||
CooldownFrame_SetTimer = CooldownFrame_Set
|
CooldownFrame_SetTimer = CooldownFrame_Set
|
||||||
end
|
end
|
||||||
|
|
||||||
-- blizzard cracks me up. the below block is copied verbatim from RuneFrame.lua ;)
|
|
||||||
--Readability == win
|
|
||||||
local RUNETYPE_BLOOD = 1;
|
local RUNETYPE_BLOOD = 1;
|
||||||
local RUNETYPE_DEATH = 2;
|
local RUNETYPE_DEATH = IceHUD.WowVer < 80000 and 2 or 3;
|
||||||
local RUNETYPE_FROST = 3;
|
local RUNETYPE_FROST = IceHUD.WowVer < 80000 and 3 or 2;
|
||||||
local RUNETYPE_CHROMATIC = 4;
|
local RUNETYPE_CHROMATIC = 4;
|
||||||
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
local RUNETYPE_LEGION = 5; -- not real, but makes for an easy update
|
||||||
|
|
||||||
local GetRuneType = GetRuneType
|
local GetRuneType = GetRuneType
|
||||||
if IceHUD.WowVer >= 70000 then
|
if IceHUD.WowVer >= 70000 and IceHUD.WowVer < 80000 then
|
||||||
GetRuneType = function() return RUNETYPE_LEGION end
|
GetRuneType = function() return RUNETYPE_LEGION end
|
||||||
|
elseif IceHUD.WowVer >= 80000 then
|
||||||
|
GetRuneType = function() return GetSpecialization() end
|
||||||
end
|
end
|
||||||
|
|
||||||
local RUNEMODE_DEFAULT = "Blizzard"
|
local RUNEMODE_DEFAULT = "Blizzard"
|
||||||
@ -43,15 +43,22 @@ Runes.prototype.numRunes = 6
|
|||||||
|
|
||||||
Runes.prototype.lastRuneState = {}
|
Runes.prototype.lastRuneState = {}
|
||||||
|
|
||||||
|
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_RUNES = Enum.PowerType.Runes
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function Runes.prototype:init()
|
function Runes.prototype:init()
|
||||||
Runes.super.prototype.init(self, "Runes")
|
Runes.super.prototype.init(self, "Runes")
|
||||||
|
|
||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 or IceHUD.WowVer >= 80000 then
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_BLOOD], 255, 0, 0)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_DEATH], 0, 207, 0)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_FROST], 0, 255, 255)
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_CHROMATIC], 204, 26, 255)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
self:SetDefaultColor("Runes"..self.runeNames[RUNETYPE_LEGION], 204, 204, 255)
|
||||||
end
|
end
|
||||||
@ -269,7 +276,11 @@ function Runes.prototype:Enable(core)
|
|||||||
Runes.super.prototype.Enable(self, core)
|
Runes.super.prototype.Enable(self, core)
|
||||||
|
|
||||||
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower")
|
||||||
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType")
|
||||||
|
else
|
||||||
|
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED", "UpdateRuneColors")
|
||||||
|
end
|
||||||
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
self:RegisterEvent("UNIT_MAXPOWER", "CheckMaxNumRunes")
|
||||||
|
|
||||||
@ -418,7 +429,17 @@ function Runes.prototype:UpdateRuneType(event, rune)
|
|||||||
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
self.frame.graphical[rune].rune:SetVertexColor(self:GetColor("Runes"..thisRuneName))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function Runes.prototype:UpdateRuneColors()
|
||||||
|
for i=1,self.numRunes do
|
||||||
|
self:UpdateRuneType(nil, i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function Runes.prototype:GetRuneTexture(runeName)
|
function Runes.prototype:GetRuneTexture(runeName)
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
runeName = self.runeNames[RUNETYPE_LEGION]
|
||||||
|
end
|
||||||
|
|
||||||
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
if self.moduleSettings.runeMode == RUNEMODE_DEFAULT and runeName then
|
||||||
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
return "Interface\\PlayerFrame\\UI-PlayerFrame-DeathKnight-"..runeName
|
||||||
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
elseif self.moduleSettings.runeMode == RUNEMODE_BAR then
|
||||||
|
@ -37,6 +37,11 @@ local DemonologyCoords =
|
|||||||
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
{0.03906250, 0.55468750, 0.10546875, 0.19921875},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local SPELL_POWER_SOUL_SHARDS = SPELL_POWER_SOUL_SHARDS
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_SOUL_SHARDS = Enum.PowerType.SoulShards
|
||||||
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:init()
|
function ShardCounter.prototype:init()
|
||||||
ShardCounter.super.prototype.init(self, "Warlock Power")
|
ShardCounter.super.prototype.init(self, "Warlock Power")
|
||||||
|
|
||||||
@ -116,10 +121,10 @@ function ShardCounter.prototype:CheckGreenFire()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function ShardCounter.prototype:UpdatePowerType(event)
|
function ShardCounter.prototype:UpdatePowerType(event)
|
||||||
if IceHUD.WowVer >= 50000 then
|
if IceHUD.WowVer >= 50000 and IceHUD.WowVer < 80000 then
|
||||||
CurrentSpec = GetSpecialization()
|
CurrentSpec = GetSpecialization()
|
||||||
else
|
else
|
||||||
-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
|
-- all warlocks use shards in pre-5.0/post-8.0, so just act like our spec is affliction
|
||||||
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
CurrentSpec = SPEC_WARLOCK_AFFLICTION
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -29,6 +29,11 @@ if IceHUD.WowVer >= 50000 then
|
|||||||
gapPerComboPoint = 6
|
gapPerComboPoint = 6
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local SPELL_POWER_COMBO_POINTS = SPELL_POWER_COMBO_POINTS
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function SliceAndDice.prototype:init()
|
function SliceAndDice.prototype:init()
|
||||||
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
|
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
|
||||||
@ -53,7 +58,7 @@ function SliceAndDice.prototype:Enable(core)
|
|||||||
if IceHUD.WowVer < 70000 then
|
if IceHUD.WowVer < 70000 then
|
||||||
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
self:RegisterEvent("UNIT_COMBO_POINTS", "ComboPointsChanged")
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_POWER", "ComboPointsChanged")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "ComboPointsChanged")
|
||||||
end
|
end
|
||||||
|
|
||||||
if not self.moduleSettings.alwaysFullAlpha then
|
if not self.moduleSettings.alwaysFullAlpha then
|
||||||
@ -70,7 +75,7 @@ function SliceAndDice.prototype:Disable(core)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SliceAndDice.prototype:ComboPointsChanged(...)
|
function SliceAndDice.prototype:ComboPointsChanged(...)
|
||||||
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
|
if select('#', ...) >= 3 and select(1, ...) == IceHUD.UnitPowerEvent and select(3, ...) ~= "COMBO_POINTS" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -205,15 +210,15 @@ end
|
|||||||
|
|
||||||
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, count, type, duration, endTime, remaining
|
local buff, _, texture, duration, endTime, remaining
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.WowVer < 80000 then
|
||||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
else
|
else
|
||||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
end
|
end
|
||||||
|
|
||||||
while buff do
|
while buff do
|
||||||
if (texture and string.match(texture, buffName)) then
|
if (texture and (type(buffName) == 'string' and string.match(texture, buffName) or texture == buffName)) then
|
||||||
if endTime and not remaining then
|
if endTime and not remaining then
|
||||||
remaining = endTime - GetTime()
|
remaining = endTime - GetTime()
|
||||||
end
|
end
|
||||||
@ -222,10 +227,10 @@ function SliceAndDice.prototype:GetBuffDuration(unitName, buffName)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
if IceHUD.WowVer >= 30000 then
|
if IceHUD.WowVer < 80000 then
|
||||||
buff, rank, texture, count, type, duration, endTime = UnitBuff(unitName, i)
|
buff, _, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
else
|
else
|
||||||
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
|
buff, texture, _, _, duration, endTime = UnitBuff(unitName, i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -275,7 +280,7 @@ function SliceAndDice.prototype:UpdateSliceAndDice(event, unit, fromUpdate)
|
|||||||
local remaining = nil
|
local remaining = nil
|
||||||
|
|
||||||
if not fromUpdate or IceHUD.WowVer < 30000 then
|
if not fromUpdate or IceHUD.WowVer < 30000 then
|
||||||
sndDuration, remaining = self:GetBuffDuration(self.unit, "Ability_Rogue_SliceDice")
|
sndDuration, remaining = self:GetBuffDuration(self.unit, IceHUD.WowVer < 80000 and "Ability_Rogue_SliceDice" or 132306)
|
||||||
|
|
||||||
if not remaining then
|
if not remaining then
|
||||||
sndEndTime = 0
|
sndEndTime = 0
|
||||||
|
@ -183,13 +183,13 @@ function StaggerBar.prototype:GetDebuffInfo()
|
|||||||
local staggerLevel = 1
|
local staggerLevel = 1
|
||||||
|
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local debuffID = select(11, UnitDebuff(self.unit, i))
|
local debuffID = select(IceHUD.WowVer < 80000 and 11 or 10, UnitDebuff(self.unit, i))
|
||||||
|
|
||||||
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
if debuffID == LightID or debuffID == ModerateID or debuffID == HeavyID then
|
||||||
local spellName = select(1, UnitDebuff(self.unit, i))
|
local spellName = UnitDebuff(self.unit, i)
|
||||||
|
|
||||||
duration = select(6, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
duration = select(IceHUD.WowVer < 80000 and 6 or 5, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||||
amount = select(15, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
amount = select(IceHUD.WowVer < 80000 and 15 or 14, UnitAura(self.unit, spellName, "", "HARMFUL"))
|
||||||
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
staggerLevel = (debuffID == LightID) and 1 or (debuffID == ModerateID) and 2 or 3
|
||||||
|
|
||||||
break
|
break
|
||||||
@ -228,7 +228,12 @@ function StaggerBar.prototype:UpdateStaggerBar()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
|
function StaggerBar.prototype:GetDebuffDuration(unitName, buffName)
|
||||||
local name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
local name, _, duration, endTime
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
name, _, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||||
|
else
|
||||||
|
name, _, _, _, duration, endTime = UnitDebuff(unitName, buffName)
|
||||||
|
end
|
||||||
|
|
||||||
if name then
|
if name then
|
||||||
return duration, endTime - GetTime()
|
return duration, endTime - GetTime()
|
||||||
|
@ -315,7 +315,12 @@ end
|
|||||||
|
|
||||||
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
||||||
local i = 1
|
local i = 1
|
||||||
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
else
|
||||||
|
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local result = {nil, nil, nil}
|
local result = {nil, nil, nil}
|
||||||
local remaining
|
local remaining
|
||||||
@ -335,7 +340,11 @@ function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
else
|
||||||
|
debuff, texture, count, debuffType, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, "HARMFUL")
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -82,15 +82,17 @@ function TargetCast.prototype:TargetChanged(unit)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
|
local spell = UnitCastingInfo(self.unit)
|
||||||
if (spell) then
|
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||||
|
if spell then
|
||||||
self.notInterruptible = notInterruptibleCast
|
self.notInterruptible = notInterruptibleCast
|
||||||
self:StartBar(IceCastBar.Actions.Cast)
|
self:StartBar(IceCastBar.Actions.Cast)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
|
local channel = UnitChannelInfo(self.unit)
|
||||||
if (channel) then
|
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||||
|
if channel then
|
||||||
self.notInterruptible = notInterruptibleChannel
|
self.notInterruptible = notInterruptibleChannel
|
||||||
self:StartBar(IceCastBar.Actions.Channel)
|
self:StartBar(IceCastBar.Actions.Channel)
|
||||||
return
|
return
|
||||||
@ -167,9 +169,11 @@ function TargetCast.prototype:GetOptions()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function TargetCast.prototype:StartBar(action, message)
|
function TargetCast.prototype:StartBar(action, message)
|
||||||
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
|
local spell = UnitCastingInfo(self.unit)
|
||||||
if not (spell) then
|
local notInterruptible = select(IceHUD.WowVer < 80000 and 9 or 8, UnitCastingInfo(self.unit))
|
||||||
spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
|
if not spell then
|
||||||
|
spell = UnitChannelInfo(self.unit)
|
||||||
|
notInterruptible = select(IceHUD.WowVer < 80000 and 8 or 7, UnitChannelInfo(self.unit))
|
||||||
end
|
end
|
||||||
|
|
||||||
if not spell then
|
if not spell then
|
||||||
|
@ -129,7 +129,9 @@ function IceTargetInfo.prototype:Enable(core)
|
|||||||
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
|
||||||
|
|
||||||
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
|
||||||
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
|
||||||
|
end
|
||||||
|
|
||||||
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
|
||||||
|
|
||||||
@ -1407,7 +1409,12 @@ function IceTargetInfo.prototype:UpdateBuffType(aura)
|
|||||||
|
|
||||||
if self.moduleSettings.auras[aura].show then
|
if self.moduleSettings.auras[aura].show then
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||||
|
else
|
||||||
|
name, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(self.unit, i, reaction .. (filter and "|PLAYER" or ""))
|
||||||
|
end
|
||||||
local isFromMe = (unitCaster == "player")
|
local isFromMe = (unitCaster == "player")
|
||||||
|
|
||||||
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
if not icon and IceHUD.IceCore:IsInConfigMode() and UnitExists(self.unit) then
|
||||||
|
@ -146,7 +146,12 @@ end
|
|||||||
|
|
||||||
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
||||||
local i = 1
|
local i = 1
|
||||||
local buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
local buff, rank, texture, count, buffType, duration, endTime, unitCaster
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
else
|
||||||
|
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
end
|
||||||
local isMine = unitCaster == "player"
|
local isMine = unitCaster == "player"
|
||||||
local result = {nil, nil, nil}
|
local result = {nil, nil, nil}
|
||||||
local remaining
|
local remaining
|
||||||
@ -173,7 +178,11 @@ function TargetInvuln.prototype:GetMaxbuffDuration(unitName, buffNames)
|
|||||||
|
|
||||||
i = i + 1;
|
i = i + 1;
|
||||||
|
|
||||||
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buff, rank, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
else
|
||||||
|
buff, texture, count, buffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HELPFUL")
|
||||||
|
end
|
||||||
isMine = unitCaster == "player"
|
isMine = unitCaster == "player"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -4,6 +4,28 @@ IceTargetMana.prototype.registerEvents = true
|
|||||||
IceTargetMana.prototype.color = nil
|
IceTargetMana.prototype.color = nil
|
||||||
IceTargetMana.prototype.determineColor = true
|
IceTargetMana.prototype.determineColor = true
|
||||||
|
|
||||||
|
local SPELL_POWER_MANA = SPELL_POWER_MANA
|
||||||
|
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
|
||||||
|
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
|
||||||
|
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
|
||||||
|
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
|
||||||
|
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
|
||||||
|
local SPELL_POWER_FURY = SPELL_POWER_FURY
|
||||||
|
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
|
||||||
|
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
|
||||||
|
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
|
||||||
|
if IceHUD.WowVer >= 80000 then
|
||||||
|
SPELL_POWER_MANA = Enum.PowerType.Mana
|
||||||
|
SPELL_POWER_RAGE = Enum.PowerType.Rage
|
||||||
|
SPELL_POWER_FOCUS = Enum.PowerType.Focus
|
||||||
|
SPELL_POWER_ENERGY = Enum.PowerType.Energy
|
||||||
|
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
|
||||||
|
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
|
||||||
|
SPELL_POWER_FURY = Enum.PowerType.Fury
|
||||||
|
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
|
||||||
|
SPELL_POWER_PAIN = Enum.PowerType.Pain
|
||||||
|
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
|
||||||
|
end
|
||||||
|
|
||||||
-- Constructor --
|
-- Constructor --
|
||||||
function IceTargetMana.prototype:init(moduleName, unit)
|
function IceTargetMana.prototype:init(moduleName, unit)
|
||||||
@ -45,8 +67,10 @@ function IceTargetMana.prototype:Enable(core)
|
|||||||
|
|
||||||
if self.registerEvents then
|
if self.registerEvents then
|
||||||
if IceHUD.WowVer >= 40000 then
|
if IceHUD.WowVer >= 40000 then
|
||||||
self:RegisterEvent("UNIT_POWER", "UpdateEvent")
|
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
if IceHUD.WowVer < 80000 then
|
||||||
|
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
|
||||||
|
end
|
||||||
else
|
else
|
||||||
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
|
||||||
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
|
||||||
|
@ -485,7 +485,12 @@ function TargetOfTarget.prototype:UpdateBuffs()
|
|||||||
|
|
||||||
if (self.moduleSettings.showDebuffs) then
|
if (self.moduleSettings.showDebuffs) then
|
||||||
for i = 1, IceCore.BuffLimit do
|
for i = 1, IceCore.BuffLimit do
|
||||||
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
local buffName, buffRank, buffTexture, buffApplications
|
||||||
|
if IceHUD.WowVer < 80000 then
|
||||||
|
buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||||
|
else
|
||||||
|
buffName, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
||||||
|
end
|
||||||
|
|
||||||
if (buffApplications and (buffApplications > 1)) then
|
if (buffApplications and (buffApplications > 1)) then
|
||||||
debuffs = debuffs + 1
|
debuffs = debuffs + 1
|
||||||
|
Reference in New Issue
Block a user