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- Added a toggle to only show cooldown modules when you have a target selected for abilities that don't require a target to cast, by request.
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@ -345,6 +345,27 @@ function IceCustomCDBar.prototype:GetOptions()
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order = 31.3,
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}
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opts["bOnlyShowWithTarget"] = {
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type = 'toggle',
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name = L["Only show with a target selected"],
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desc = L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"],
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width = 'double',
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get = function()
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return self.moduleSettings.bOnlyShowWithTarget
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end,
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set = function(info, v)
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self.moduleSettings.bOnlyShowWithTarget = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.displayMode == "Always"
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end,
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order = 31.4,
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}
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opts["iconSettings"] = {
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type = 'group',
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name = "|c"..self.configColor..L["Icon Settings"].."|r",
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@ -643,8 +664,8 @@ function IceCustomCDBar.prototype:IsReady()
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local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
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if (IsUsableSpell(checkSpell) == 1) then
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if not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell) then
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if (UnitExists("target") and IsSpellInRange(checkSpell, "target") == 1) then
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if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
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if UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1) then
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is_ready = 1
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end
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else
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