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- fixes for cataclysm: added UNIT_POWER/UNIT_MAXPOWER event registrations in place of all the old power types, fixed mirror bar, targetinfo, and targetoftarget SetScripts to pass 'this' and 'arg#' around where necessary
- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
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@ -391,7 +391,7 @@ function TargetOfTarget.prototype:CreateIconFrames(parent)
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if (self.moduleSettings.mouse) then
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buffs[i]:EnableMouse(true)
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buffs[i]:SetScript("OnEnter", function() self:BuffOnEnter() end)
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buffs[i]:SetScript("OnEnter", function(this) self:BuffOnEnter(this) end)
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buffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end)
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else
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buffs[i]:EnableMouse(false)
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@ -505,7 +505,7 @@ function TargetOfTarget.prototype:OnLeave(frame)
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end
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function TargetOfTarget.prototype:BuffOnEnter(type)
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function TargetOfTarget.prototype:BuffOnEnter(this)
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if (not this:IsVisible()) then
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return
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end
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