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- fixed bug introduced in r485 that prevented the target cast bar from showing up when changing targets while the target is casting
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@ -67,7 +67,7 @@ function TargetCast.prototype:TargetChanged(unit)
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return
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return
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end
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end
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local spell _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
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local spell, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
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if (spell) then
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if (spell) then
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self.notInterruptible = notInterruptibleCast
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self.notInterruptible = notInterruptibleCast
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self:StartBar(IceCastBar.Actions.Cast)
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self:StartBar(IceCastBar.Actions.Cast)
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