- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers

- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
This commit is contained in:
Parnic
2010-09-11 01:42:29 +00:00
parent 907bee2104
commit 9d40348b80
16 changed files with 39 additions and 35 deletions

View File

@ -236,15 +236,11 @@ function TargetCC.prototype:Enable(core)
self:RegisterEvent("UNIT_AURA", "UpdateTargetDebuffs")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateTargetDebuffs")
-- self:ScheduleRepeatingTimer(function() self:UpdateTargetDebuffs() end, 0.1)
self:Show(false)
end
function TargetCC.prototype:Disable(core)
TargetCC.super.prototype.Disable(self, core)
-- self:CancelScheduledEvent(self.elementName)
end
-- OVERRIDE