- removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers

- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
This commit is contained in:
Parnic
2010-09-11 01:42:29 +00:00
parent 907bee2104
commit 9d40348b80
16 changed files with 39 additions and 35 deletions

View File

@ -1,6 +1,7 @@
local AceOO = AceLibrary("AceOO-2.0")
local TargetTargetCast = AceOO.Class(IceCastBar)
TargetTargetCast.prototype.scheduledEvent = nil
local SelfDisplayModeOptions = {"Hide", "Normal"}
@ -37,9 +38,14 @@ end
function TargetTargetCast.prototype:Enable(core)
TargetTargetCast.super.prototype.Enable(self, core)
self:ScheduleRepeatingTimer(function() self:UpdateTargetTarget() end, 0.1)
self.scheduledEvent = self:ScheduleRepeatingTimer("UpdateTargetTarget", 0.1)
end
function TargetTargetCast.prototype:Disable(core)
TargetTargetCast.super.prototype.Disable(self, core)
self:CancelTimer(self.scheduledEvent, true)
end
function TargetTargetCast.prototype:UpdateTargetTarget()
if not (UnitExists(self.unit)) then