UNIT_DISPLAYPOWER is a more foolproof way of checking if we need AltMana displayed or not

This commit is contained in:
Parnic
2016-05-28 02:20:43 -05:00
parent 9ed739fb1b
commit a3a6cbb7f4

View File

@ -29,13 +29,15 @@ function PlayerAltMana.prototype:GetDefaultSettings()
end
function GetEventsToRegister()
if unitClass == "PRIEST" then
return {"PLAYER_TALENT_UPDATE"}
return {"UNIT_DISPLAYPOWER"}
--[[ if unitClass == "PRIEST" then
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "SHAMAN" then
return {"PLAYER_TALENT_UPDATE"}
return {"PLAYER_SPECIALIZATION_CHANGED"}
elseif unitClass == "DRUID" then
return {"UPDATE_SHAPESHIFT_FORM"}
end
]]-- probably not necessary, but could use as a fallback
end
function PlayerAltMana.prototype:Enable(core)