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- made the cast bar lag use the bar texture instead of the background texture. works much better to color on top of
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@ -341,7 +341,7 @@ function CastBar.prototype:CreateLagBar()
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self.lagBar.bar = self.lagBar:CreateTexture(nil, "BACKGROUND")
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self.lagBar.bar = self.lagBar:CreateTexture(nil, "BACKGROUND")
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end
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end
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self.lagBar.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture .. "BG")
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self.lagBar.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
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self.lagBar.bar:SetAllPoints(self.lagBar)
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self.lagBar.bar:SetAllPoints(self.lagBar)
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self.lagBar:SetStatusBarTexture(self.lagBar.bar)
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self.lagBar:SetStatusBarTexture(self.lagBar.bar)
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