Fix the Vengeance module

One of the return values of UnitAura is the Vengeance amount and the GameTooltip scanning thing is no longer working.
This commit is contained in:
Parnic
2024-05-12 11:11:53 -05:00
parent c425206748
commit b0f7c776db
4 changed files with 19 additions and 36 deletions

View File

@ -50,41 +50,16 @@ end
-- scan the tooltip and extract the vengeance value
do
-- making these local as they're not used anywhere else
local regions = {}
local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
-- suggested by Antiarc as a way to repopulate the same table instead of repeatedly creating a new one
local function makeTable(t, ...)
wipe(t)
for i = 1, select("#", ...) do
t[i] = select(i, ...)
end
end
function Vengeance.prototype:UpdateCurrent(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
local name = UnitAura(self.unit, spellName)
if name then
-- Buff found, copy it into the buffer for scanning
tooltipBuffer:ClearLines()
tooltipBuffer:SetUnitBuff(self.unit, name)
-- Grab all regions, stuff em into our table
makeTable(regions, tooltipBuffer:GetRegions())
-- Convert FontStrings to strings, replace anything else with ""
for i=1, #regions do
local region = regions[i]
regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
end
-- Find the number, save it
self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true)
if idx then
self.current = select(17, UnitAura(self.unit, idx))
else
self.current = 0
end