Hopefully fix Vigor bar not showing up for some types of dragons

Specifically the Algarian Stormrider which has a different flavor of Vigor widget with customized colors. Apparently that's a whole different widget id. So now instead of checking for just the one vigor widget, we look up all widgets in the vigor set and use those to see if any vigor bar is showing.
This commit is contained in:
Parnic
2024-05-11 16:19:00 -05:00
parent 57ddf62f73
commit c425206748
3 changed files with 54 additions and 9 deletions

View File

@ -4,6 +4,7 @@ v1.14.41:
- Fix swapped DK runes in Cataclysm Classic
- Possible fix for castbar flashing sometimes when set to "Never"
- Fix IceHUD Vigor bar not showing up for some types of dragons such as the Algarian Stormrider
v1.14.40:

View File

@ -11,7 +11,9 @@ local DragonridingBuffs = {
}
local vigorWidgetSetID = 283
local vigorWidgetID = 4460
local vigorWidgetType = 24
local defaultVigorWidgetID = 4460
local vigorWidgetIDs = nil
local knowsAlternateMountEnum = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
local unitPowerType = Enum and Enum.PowerType and Enum.PowerType.AlternateMount
unitPowerType = unitPowerType or ALTERNATE_POWER_INDEX
@ -51,12 +53,24 @@ function DragonridingVigor.prototype:EnteringWorld()
end
function DragonridingVigor.prototype:CheckShouldShow(event, unit, info)
if unit ~= "player" then
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
self:PopulateVigorWidgetIDs()
end
if unit ~= "player" or not vigorWidgetIDs then
return
end
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetID)
if not info or info.shownState == 0 then
local shown = false
for i=1,#vigorWidgetIDs do
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetIDs[i])
if info and info.shownState ~= 0 then
shown = true
break
end
end
if not shown then
self:Show(false)
self.suppressHideBlizz = true
if self.moduleSettings.hideBlizz then
@ -85,14 +99,43 @@ function DragonridingVigor.prototype:UpdateRunePower(event, arg1, arg2)
DragonridingVigor.super.prototype.UpdateRunePower(self, event, arg1, arg2)
end
function DragonridingVigor.prototype:PopulateVigorWidgetIDs()
local widgets = C_UIWidgetManager.GetAllWidgetsBySetID(vigorWidgetSetID)
if not widgets then
return
end
for i=1,#widgets do
if widgets[i].widgetType == vigorWidgetType then
if not vigorWidgetIDs then
vigorWidgetIDs = {}
end
table.insert(vigorWidgetIDs, widgets[i].widgetID)
end
end
end
function DragonridingVigor.prototype:UpdateVigorRecharge(event, widget)
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
self:PopulateVigorWidgetIDs()
end
if not vigorWidgetIDs or #vigorWidgetIDs == 0 then
return
end
self.partialReady = nil
self.partialReadyPercent = nil
if event ~= "internal" and (not widget or widget.widgetSetID ~= vigorWidgetSetID) then
return
end
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetID)
local widgetID = defaultVigorWidgetID
if widget then
widgetID = widget.widgetID
end
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(widgetID)
if not info then
return
end
@ -166,20 +209,20 @@ function DragonridingVigor.prototype:GetPartialRuneAtlas(rune)
end
function DragonridingVigor.prototype:ShowBlizz()
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetID)
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(defaultVigorWidgetID)
if not info or info.shownState == 0 then
return
end
UIWidgetPowerBarContainerFrame.widgetFrames[vigorWidgetID]:Show()
UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID]:Show()
end
function DragonridingVigor.prototype:HideBlizz()
if not UIWidgetPowerBarContainerFrame.widgetFrames or not UIWidgetPowerBarContainerFrame.widgetFrames[vigorWidgetID] then
if not UIWidgetPowerBarContainerFrame.widgetFrames or not UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID] then
return
end
if not self.suppressHideBlizz then
UIWidgetPowerBarContainerFrame.widgetFrames[vigorWidgetID]:Hide()
UIWidgetPowerBarContainerFrame.widgetFrames[defaultVigorWidgetID]:Hide()
end
end

View File

@ -4,6 +4,7 @@ v1.14.41:
- Fix swapped DK runes in Cataclysm Classic
- Possible fix for castbar flashing sometimes when set to "Never"
- Fix IceHUD Vigor bar not showing up for some types of dragons such as the Algarian Stormrider
v1.14.40: