mirror of
https://github.com/parnic/ice-hud.git
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Fix the Vengeance module
One of the return values of UnitAura is the Vengeance amount and the GameTooltip scanning thing is no longer working.
This commit is contained in:
16
IceHUD.lua
16
IceHUD.lua
@ -486,7 +486,7 @@ end
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function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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if not unit or not ability then
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return 0
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return 0, nil
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end
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if unit == "main hand weapon" or unit == "off hand weapon" then
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@ -494,21 +494,21 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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= GetWeaponEnchantInfo()
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if unit == "main hand weapon" and hasMainHandEnchant then
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return mainHandCharges
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return mainHandCharges, nil
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elseif unit == "off hand weapon" and hasOffHandEnchant then
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return offHandCharges
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return offHandCharges, nil
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end
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return 0
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return 0, nil
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end
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-- Support for Spell IDs
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if (IceHUD.GetPlayerAuraBySpellID and tonumber(ability) ~= nil) then
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local aura = C_UnitAuras.GetPlayerAuraBySpellID(ability)
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if aura ~= nil then
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return aura.applications
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return aura.applications, nil
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else
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return 0
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return 0, nil
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end
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end
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@ -522,7 +522,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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while name do
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if (not matchByName and string.match(texture:upper(), ability:upper()))
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or (matchByName and string.match(name:upper(), ability:upper())) then
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return applications
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return applications, i
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end
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i = i + 1
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@ -533,7 +533,7 @@ function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine, matchByName)
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end
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end
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return 0
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return 0, nil
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end
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do
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@ -1,5 +1,9 @@
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# Changelog
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v1.14.42:
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- Fix Vengeance module in Cataclysm Classic
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v1.14.41:
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- Fix swapped DK runes in Cataclysm Classic
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@ -50,41 +50,16 @@ end
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-- scan the tooltip and extract the vengeance value
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do
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-- making these local as they're not used anywhere else
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local regions = {}
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local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
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local tooltipBuffer = CreateFrame("GameTooltip","tooltipBuffer",nil,"GameTooltipTemplate")
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tooltipBuffer:SetOwner(WorldFrame, "ANCHOR_NONE")
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-- suggested by Antiarc as a way to repopulate the same table instead of repeatedly creating a new one
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local function makeTable(t, ...)
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wipe(t)
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for i = 1, select("#", ...) do
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t[i] = select(i, ...)
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end
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end
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function Vengeance.prototype:UpdateCurrent(event, unit)
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if (unit and (unit ~= self.unit)) then
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return
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end
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local name = UnitAura(self.unit, spellName)
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if name then
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-- Buff found, copy it into the buffer for scanning
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tooltipBuffer:ClearLines()
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tooltipBuffer:SetUnitBuff(self.unit, name)
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-- Grab all regions, stuff em into our table
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makeTable(regions, tooltipBuffer:GetRegions())
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-- Convert FontStrings to strings, replace anything else with ""
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for i=1, #regions do
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local region = regions[i]
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regions[i] = region:GetObjectType() == "FontString" and region:GetText() or ""
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end
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-- Find the number, save it
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self.current = tonumber(string.match(table.concat(regions),"%d+")) or 0
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local _, idx = IceHUD:GetBuffCount(self.unit, spellName, true, true)
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if idx then
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self.current = select(17, UnitAura(self.unit, idx))
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else
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self.current = 0
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end
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@ -1,5 +1,9 @@
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# Changelog
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v1.14.42:
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- Fix Vengeance module in Cataclysm Classic
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v1.14.41:
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- Fix swapped DK runes in Cataclysm Classic
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