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- reverted r500 because it was causing taint
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@ -1183,7 +1183,7 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
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if self.healFrame and self.healFrame.bar then
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if self.healFrame and self.healFrame.bar then
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self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
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self.healFrame.bar:SetVertexColor(self:GetColor("PlayerHealthHealAmount", self.alpha * self.moduleSettings.healAlpha))
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end
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end
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--[[ seems to be causing taint. oh well
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if self.frame.button then
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if self.frame.button then
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if self.alpha == 0 then
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if self.alpha == 0 then
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self.frame.button:Hide()
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self.frame.button:Hide()
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@ -1191,6 +1191,7 @@ function PlayerHealth.prototype:UpdateBar(scale, color, alpha)
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self.frame.button:Show()
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self.frame.button:Show()
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end
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end
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end
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end
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]]
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end
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end
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-- Load us up
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-- Load us up
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@ -895,7 +895,7 @@ end
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function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
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function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
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IceTargetHealth.super.prototype.UpdateBar(self, scale, color, alpha)
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IceTargetHealth.super.prototype.UpdateBar(self, scale, color, alpha)
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--[[ seems to be causing taint. oh well
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if self.frame.button then
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if self.frame.button then
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if self.alpha == 0 then
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if self.alpha == 0 then
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self.frame.button:Hide()
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self.frame.button:Hide()
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@ -903,6 +903,7 @@ function IceTargetHealth.prototype:UpdateBar(scale, color, alpha)
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self.frame.button:Show()
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self.frame.button:Show()
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end
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end
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end
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end
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]]
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end
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end
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