mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
Remove all the old right-click menu hackery
Evidently this isn't needed anymore on any current client, 11.x, Classic-era, et al.
This commit is contained in:
225
IceHUD.lua
225
IceHUD.lua
@ -107,8 +107,6 @@ IceHUD.validBarList = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "Riv
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"BloodGlaives", "ArcHUD", "FangRune", "DHUD", "CleanCurvesOut", "CleanTank", "PillTank", "GemTank" }
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IceHUD.validCustomModules = {Bar="Buff/Debuff watcher", Counter="Buff/Debuff stack counter", CD="Cooldown bar", Health="Health bar", Mana="Mana bar", CounterBar="Stack count bar"}
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IceHUD_UnitFrame_DropDown = CreateFrame("Frame", "IceHUD_UnitFrame_DropDown", UIParent, "UIDropDownMenuTemplate")
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--@debug@
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IceHUD.optionsLoaded = true
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--@end-debug@
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@ -801,229 +799,6 @@ function IceHUD:GetIsInLFGGroup()
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return IsInLFGGroup
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end
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local BLACKLISTED_UNIT_MENU_OPTIONS = {}
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if UnitPopupButtons then
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BLACKLISTED_UNIT_MENU_OPTIONS = {
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SET_FOCUS = "ICEHUD_SET_FOCUS",
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CLEAR_FOCUS = "ICEHUD_CLEAR_FOCUS",
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LOCK_FOCUS_FRAME = true,
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UNLOCK_FOCUS_FRAME = true,
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}
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if select(2, UnitClass("player")) ~= "WARLOCK" then
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BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = "ICEHUD_PET_DISMISS"
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end
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UnitPopupButtons["ICEHUD_SET_FOCUS"] = {
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text = L["Type %s to set focus"]:format(SLASH_FOCUS1),
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tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
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dist = 0,
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}
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UnitPopupButtons["ICEHUD_CLEAR_FOCUS"] = {
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text = L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1),
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tooltipText = L["Blizzard currently does not provide a proper way to right-click focus with custom unit frames."],
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dist = 0,
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}
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UnitPopupButtons["ICEHUD_PET_DISMISS"] = {
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text = L["Use your Dismiss Pet spell to dismiss a pet"],
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tooltipText = L["Blizzard currently does not provide a proper way to right-click dismiss a pet with custom unit frames."],
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dist = 0,
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}
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elseif UnitPopupSetFocusButtonMixin then
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IceHUDUnitPopupSetFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupSetFocusButtonMixin:GetText()
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return L["Type %s to set focus"]:format(SLASH_FOCUS1)
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end
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function IceHUDUnitPopupSetFocusButtonMixin:OnClick()
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end
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IceHUDUnitPopupClearFocusButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupClearFocusButtonMixin:GetText()
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return L["Type %s to clear focus"]:format(SLASH_CLEARFOCUS1)
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end
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function IceHUDUnitPopupClearFocusButtonMixin:OnClick()
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end
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IceHUDUnitPopupPetDismissButtonMixin = CreateFromMixins(UnitPopupButtonBaseMixin)
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function IceHUDUnitPopupPetDismissButtonMixin:GetText()
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return L["Use your Dismiss Pet spell to dismiss a pet"]
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end
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function IceHUDUnitPopupPetDismissButtonMixin:CanShow()
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return UnitPopupPetDismissButtonMixin:CanShow()
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end
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function IceHUDUnitPopupPetDismissButtonMixin:OnClick()
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end
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BLACKLISTED_UNIT_MENU_OPTIONS[SET_FOCUS] = IceHUDUnitPopupSetFocusButtonMixin
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BLACKLISTED_UNIT_MENU_OPTIONS[CLEAR_FOCUS] = IceHUDUnitPopupClearFocusButtonMixin
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BLACKLISTED_UNIT_MENU_OPTIONS[LOCK_FOCUS_FRAME] = true
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BLACKLISTED_UNIT_MENU_OPTIONS[UNLOCK_FOCUS_FRAME] = true
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if select(2, UnitClass("player")) ~= "WARLOCK" then
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BLACKLISTED_UNIT_MENU_OPTIONS[PET_DISMISS] = IceHUDUnitPopupPetDismissButtonMixin
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end
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end
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local munged_unit_menus = {}
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local function munge_unit_menu(menu)
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local result = munged_unit_menus[menu]
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if result then
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return result
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end
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if not UnitPopupMenus then
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munged_unit_menus[menu] = menu
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return menu
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end
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local data = UnitPopupMenus[menu]
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if not data then
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munged_unit_menus[menu] = menu
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return menu
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end
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local found = false
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if data.GetMenuButtons then
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local btns = data.GetMenuButtons()
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for i=1, #btns do
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if btns[i].IsMenu() then
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local subbtns = btns[i].GetMenuButtons()
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for j=1, #subbtns do
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if BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()] then
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found = true
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break
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end
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end
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else
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if BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()] then
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found = true
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break
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end
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end
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if found then
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break
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end
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end
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else
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for _, v in ipairs(data) do
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if BLACKLISTED_UNIT_MENU_OPTIONS[v] then
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found = true
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break
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end
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end
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end
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if not found then
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-- nothing to remove or add, we're all fine here.
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munged_unit_menus[menu] = menu
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return menu
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end
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local new_data = {}
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if data.GetMenuButtons then
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local new_buttons_list = {}
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local btns = data.GetMenuButtons()
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for i=1, #btns do
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if btns[i].IsMenu() then
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local subbtns = btns[i].GetMenuButtons()
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for j=1, #subbtns do
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if subbtns[j] then
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local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[subbtns[j]:GetText()]
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if not blacklisted then
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new_buttons_list[#new_buttons_list+1] = subbtns[j]
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elseif blacklisted ~= true then
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new_buttons_list[#new_buttons_list+1] = blacklisted
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end
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end
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end
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else
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local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[btns[i]:GetText()]
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if not blacklisted then
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new_buttons_list[#new_buttons_list+1] = btns[i]
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elseif blacklisted ~= true then
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new_buttons_list[#new_buttons_list+1] = blacklisted
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end
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end
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end
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new_data = data
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function new_data:GetMenuButtons()
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return new_buttons_list
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end
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else
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for _, v in ipairs(data) do
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local blacklisted = BLACKLISTED_UNIT_MENU_OPTIONS[v]
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if not blacklisted then
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new_data[#new_data+1] = v
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elseif blacklisted ~= true then
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new_data[#new_data+1] = blacklisted
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end
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end
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end
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local new_menu_name = "ICEHUD_" .. menu
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UnitPopupMenus[new_menu_name] = new_data
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munged_unit_menus[menu] = new_menu_name
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return new_menu_name
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end
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IceHUD.MungeUnitMenu = munge_unit_menu
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local function figure_unit_menu(unit)
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if unit == "focus" then
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return "FOCUS"
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end
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if UnitIsUnit(unit, "player") then
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return "SELF"
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end
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if UnitIsUnit(unit, "vehicle") then
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-- NOTE: vehicle check must come before pet check for accuracy's sake because
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-- a vehicle may also be considered your pet
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return "VEHICLE"
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end
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if UnitIsUnit(unit, "pet") then
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return "PET"
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end
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if not UnitIsPlayer(unit) then
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return "TARGET"
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end
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local id = UnitInRaid(unit)
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if id then
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return "RAID_PLAYER", id
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end
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if UnitInParty(unit) then
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return "PARTY"
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end
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return "PLAYER"
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end
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if UnitPopupFrames then
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UnitPopupFrames[#UnitPopupFrames+1] = "IceHUD_UnitFrame_DropDown"
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end
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IceHUD.DropdownUnit = nil
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if UnitPopup_ShowMenu then
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UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
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if not IceHUD.DropdownUnit then
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return
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end
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local menu, id = figure_unit_menu(IceHUD.DropdownUnit)
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if menu then
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menu = IceHUD.MungeUnitMenu(menu)
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UnitPopup_ShowMenu(IceHUD_UnitFrame_DropDown, menu, IceHUD.DropdownUnit, nil, id)
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end
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end, "MENU", nil)
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end
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function IceHUD:OutOfCombatWrapper(func)
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return function(...)
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return IceHUD:RunOnLeaveCombat(func, ...)
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