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https://github.com/parnic/ice-hud.git
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Restore context menus for Health and Info modules
Apparently we don't have to do any of this anymore (and might not have had to do it for a long time, but I missed the memo) so if we can, just use the built-in menuing stuff. Setting focus doesn't trigger taint with this.
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@ -1010,7 +1010,6 @@ if UnitPopupFrames then
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end
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IceHUD.DropdownUnit = nil
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-- todo: update for new UnitPopup_OpenMenu() API
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if UnitPopup_ShowMenu then
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UIDropDownMenu_Initialize(IceHUD_UnitFrame_DropDown, function()
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if not IceHUD.DropdownUnit then
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@ -1,5 +1,9 @@
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# Changelog
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v1.15.2:
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- Re-enable right-click context menus on 11.x.
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v1.15.1:
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- Fix error opening options.
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@ -922,7 +922,7 @@ function PlayerHealth.prototype:CreateBackground(redraw)
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end
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end
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if not self.frame.button.menu then
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if not self.frame.button.menu and UnitPopup_ShowMenu then
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self.frame.button.menu = function(this, unit)
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IceHUD.DropdownUnit = unit
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ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
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@ -962,7 +962,7 @@ function PlayerHealth.prototype:EnableClickTargeting(bEnable)
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("AnyUp")
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self.frame.button:SetAttribute("type1", "target")
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self.frame.button:SetAttribute("type2", "menu")
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self.frame.button:SetAttribute("type2", UnitPopup_ShowMenu and "menu" or "togglemenu")
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self.frame.button:SetAttribute("unit", self.unit)
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-- set up click casting
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@ -714,7 +714,7 @@ function IceTargetHealth.prototype:CreateBackground(redraw)
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end
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end
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if not self.frame.button.menu then
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if not self.frame.button.menu and UnitPopup_ShowMenu then
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self.frame.button.menu = function(this, unit)
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IceHUD.DropdownUnit = unit
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ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
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@ -733,7 +733,7 @@ function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("AnyUp")
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self.frame.button:SetAttribute("type1", "target")
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self.frame.button:SetAttribute("type2", "menu")
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self.frame.button:SetAttribute("type2", UnitPopup_ShowMenu and "menu" or "togglemenu")
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self.frame.button:SetAttribute("unit", self.unit)
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-- set up click casting
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@ -1150,7 +1150,7 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
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self.frame:SetScript("OnLeave", function(frame) self:OnLeave(frame) end)
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self.frame:SetAttribute("type1", "target")
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self.frame:SetAttribute("type2", "menu")
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self.frame:SetAttribute("type2", UnitPopup_ShowMenu and "menu" or "togglemenu")
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-- set up click casting
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ClickCastFrames = ClickCastFrames or {}
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@ -1173,7 +1173,7 @@ do -- OVERRIDE: IceTargetInfo.prototype:CreateFrame(redraw)
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self.frame:SetAttribute("unit", self.unit)
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if not self.frame.menu then
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if not self.frame.menu and UnitPopup_ShowMenu then
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self.frame.menu = function(this, unit)
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IceHUD.DropdownUnit = unit
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ToggleDropDownMenu(1, nil, IceHUD_UnitFrame_DropDown, "cursor")
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@ -1,5 +1,9 @@
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# Changelog
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v1.15.2:
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- Re-enable right-click context menus on 11.x.
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v1.15.1:
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- Fix error opening options.
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