Add Dragonriding Vigor module

This displays the Vigor charges for the player whenever they're on a Dragonriding mount (which is detected via explicit buff ID scanning from a hardcoded list...I'd like to make that more robust so I don't have to keep up with new mounts being added, but I'm not sure how to do it another way just yet). The Alternate Power bar is hidden if the Vigor module is enabled so that we don't end up with duplicate Vigor trackers (although right now it flashes on the screen before the mount buff is detected, so I'd also like to fix that...).

I've effectively had to implement my own Vigor module from scratch by poking into the internals of the Vigor widget by its ID in order to determine the recharge amount on the final Vigor charge because there's currently no API to get this information otherwise. Hopefully this gets added; if it does, I'll happily rip out this widget inspection junk. Aside from the partial charge stuff, this is just a skinned version of an Alternate Power indicator that only shows when the user is on a dragonriding mount. ClassPowerCounter doesn't sound like a particularly appropriate base class for this, but since Vigor is implemented as Alternate Power, it worked out nicely.
This commit is contained in:
Parnic
2023-01-15 13:03:18 -06:00
parent 01a017c179
commit b1adbe8090
5 changed files with 171 additions and 0 deletions

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@ -101,6 +101,7 @@ modules\ArcaneCharges.lua
modules\RollTheBones.lua
modules\EssencePower.lua
modules\DruidEnergy.lua
modules\DragonridingVigor.lua
#@do-not-package@
IceHUD_Options\Json.lua

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@ -1,5 +1,9 @@
# Changelog
v1.14.12:
- Added a module for showing Dragonriding Vigor points.
v1.14.11:
- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.

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@ -0,0 +1,153 @@
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local DragonridingVigor = IceCore_CreateClass(IceClassPowerCounter)
local DragonridingBuffs = {
360954, -- Highland Drake
368896, -- Renewed Proto-Drake
368899, -- Windborn Velocidrake
368901, -- Cliffside Wylderdrake
}
local vigorWidgetSetID = 283
local vigorWidgetID = 4460
function DragonridingVigor.prototype:init()
DragonridingVigor.super.prototype.init(self, "Vigor")
self:SetDefaultColor("VigorNumeric", 150, 150, 255)
self.unit = "player"
self.numericColor = "VigorNumeric"
self.unitPower = ALTERNATE_POWER_INDEX
self.minLevel = 0
self.bTreatEmptyAsFull = false
self.runeWidth = self.runeHeight
self.shouldRegisterDisplayPower = false
end
function DragonridingVigor.prototype:Enable(core)
self.numRunes = UnitPowerMax(self.unit, ALTERNATE_POWER_INDEX)
self.runeCoords = { }
for i = 1, self.numRunes do
self:SetupNewRune(i)
end
DragonridingVigor.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "CheckShouldShow")
self:RegisterEvent("UPDATE_UI_WIDGET", "UpdateVigorRecharge")
end
function DragonridingVigor.prototype:EnteringWorld()
DragonridingVigor.super.prototype.EnteringWorld(self)
self:CheckShouldShow("player")
end
function DragonridingVigor.prototype:CheckShouldShow(event, unit, info)
if unit ~= "player" then
return
end
if IceHUD:HasAnyBuff("player", DragonridingBuffs) then
self:Show(true)
else
self:Show(false)
end
end
function DragonridingVigor.prototype:UpdateRunePower(event, arg1, arg2)
self:UpdateVigorRecharge("internal")
DragonridingVigor.super.prototype.UpdateRunePower(self, event, arg1, arg2)
end
function DragonridingVigor.prototype:UpdateVigorRecharge(event, widget)
self.partialReady = nil
self.partialReadyPercent = nil
if event ~= "internal" and (not widget or widget.widgetSetID ~= vigorWidgetSetID) then
return
end
if event ~= "internal" then
if self.moduleSettings.hideBlizz then
self:HideBlizz()
else
self:ShowBlizz()
end
end
local info = C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(vigorWidgetID)
if not info then
return
end
if info.numFullFrames == info.numTotalFrames then
return
end
if info.fillMax == 0 then
return
end
self.partialReady = IceHUD:Clamp(info.numFullFrames + 1, 0, info.numTotalFrames)
self.partialReadyPercent = info.fillValue / info.fillMax
if event ~= "internal" then
self:UpdateRunePower()
end
end
function DragonridingVigor.prototype:SetupNewRune(rune)
self.runeCoords[rune] = {0, 1, 0, 1}
end
function DragonridingVigor.prototype:GetDefaultSettings()
local defaults = DragonridingVigor.super.prototype.GetDefaultSettings(self)
defaults.pulseWhenFull = false
defaults.runeGap = 4
defaults.inactiveDisplayMode = "Shown"
defaults.hideBlizz = true
defaults.vpos = -25
return defaults
end
function DragonridingVigor.prototype:GetOptions()
local opts = DragonridingVigor.super.prototype.GetOptions(self)
opts.inactiveDisplayMode.hidden = function() return true end
return opts
end
function DragonridingVigor.prototype:GetRuneAtlas(rune)
return "dragonriding_vigor_fillfull"
end
function DragonridingVigor.prototype:GetShineAtlas(rune)
return "Mage-ArcaneCharge-SmallSpark"
end
function DragonridingVigor.prototype:GetFrameAtlas(rune)
return "dragonriding_vigor_frame"
end
function DragonridingVigor.prototype:GetBackgroundAtlas(rune)
return "dragonriding_vigor_background"
end
function DragonridingVigor.prototype:GetPartialRuneAtlas(rune)
return "dragonriding_vigor_fill"
end
function DragonridingVigor.prototype:ShowBlizz()
UIWidgetPowerBarContainerFrame:Show()
end
function DragonridingVigor.prototype:HideBlizz()
UIWidgetPowerBarContainerFrame:Hide()
end
-- Load us up
if ALTERNATE_POWER_INDEX and C_UIWidgetManager and C_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo then
IceHUD.DragonridingVigor = DragonridingVigor:new()
end

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@ -35,6 +35,7 @@ function PlayerAlternatePower.prototype:Enable(core)
self:RegisterEvent("UNIT_POWER_BAR_SHOW", "PowerBarShow")
self:RegisterEvent("UNIT_POWER_BAR_HIDE", "PowerBarHide")
self.wantToShow = true
self:Update(self.unit)
if self.maxPower == 0 then
@ -50,6 +51,7 @@ function PlayerAlternatePower.prototype:PowerBarShow(event, unit)
return
end
self.wantToShow = true
self:Show(true)
self:Update(self.unit)
end
@ -59,6 +61,7 @@ function PlayerAlternatePower.prototype:PowerBarHide(event, unit)
return
end
self.wantToShow = false
self:Show(false)
self:Update(self.unit)
end
@ -73,6 +76,12 @@ function PlayerAlternatePower.prototype:Update(unit)
return
end
if IceHUD.DragonridingVigor and IceHUD.DragonridingVigor.bIsVisible then
self:Show(false)
elseif self.wantToShow then
self:Show(true)
end
self.maxPower = UnitPowerMax(self.unit, self.powerIndex)
self.power = UnitPower(self.unit, self.powerIndex)
if self.maxPower > 0 then

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@ -1,5 +1,9 @@
# Changelog
v1.14.12:
- Added a module for showing Dragonriding Vigor points.
v1.14.11:
- Packaged a new version of LibDogTag-Unit to fix the Guild roster resetting its scroll position every 20 seconds.