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Fix CC and Invuln not showing immediately
This is the same fix as was applied to RollTheBones in commit 46883e355b
but I failed to audit the rest of the mod for places where this was possible. This one was reported over on the Curse addon page comments.
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@ -1,5 +1,9 @@
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# Changelog
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v1.14.2:
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- Fix CC and Invuln modules not showing immediately when they should.
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v1.14.1:
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- Fix Hide Party feature on pre-10.0 clients.
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@ -375,11 +375,12 @@ end
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function TargetCC.prototype:MyOnUpdate()
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TargetCC.super.prototype.MyOnUpdate(self)
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self:UpdateTargetDebuffs(nil, self.unit, true)
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self:UpdateTargetDebuffs("internal", self.unit)
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end
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function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
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function TargetCC.prototype:UpdateTargetDebuffs(event, unit)
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local name, duration, remaining
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local isUpdate = event == "internal"
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if not isUpdate or not self.lastUpdateTime then
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self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)
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@ -191,11 +191,12 @@ end
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function TargetInvuln.prototype:MyOnUpdate()
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TargetInvuln.super.prototype.MyOnUpdate(self)
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self:UpdateTargetBuffs(nil, self.unit, true)
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self:UpdateTargetBuffs("internal", self.unit)
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end
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function TargetInvuln.prototype:UpdateTargetBuffs(event, unit, isUpdate)
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function TargetInvuln.prototype:UpdateTargetBuffs(event, unit)
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local name, duration, remaining
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local isUpdate = event == "internal"
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if not isUpdate or not self.lastUpdateTime then
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self.buffName, self.buffDuration, self.buffRemaining = self:GetMaxbuffDuration(self.unit, self.buffList)
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@ -1,5 +1,9 @@
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# Changelog
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v1.14.2:
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- Fix CC and Invuln modules not showing immediately when they should.
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v1.14.1:
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- Fix Hide Party feature on pre-10.0 clients.
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