- added Threat module (since the standalone one on WoWI has been abandoned. this is simply the code for that addon + fixes from acapela for Threat-1.0 to Threat-2.0); disabled by default

This commit is contained in:
Parnic
2008-09-28 04:43:06 +00:00
parent a20f01cbde
commit b734f105b1
3 changed files with 237 additions and 0 deletions

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@ -51,3 +51,4 @@ modules\LacerateCount.lua
modules\Runes.lua
modules\TargetOfTargetHealth.lua
modules\TargetOfTargetMana.lua
modules\Threat.lua

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@ -15,5 +15,7 @@
<Include file="libs\LibDruidMana-1.0\lib.xml"/>
<Include file="libs\LibSharedMedia-3.0\lib.xml"/>
<Script file="libs\Waterfall-1.0\Waterfall-1.0.lua"/>
<Include file="libs\Threat-2.0\embeds.xml"/>
<Include file="libs\Threat-2.0\Threat-2.0\lib.xml"/>
</Ui>

234
modules/Threat.lua Normal file
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@ -0,0 +1,234 @@
--[[
Name: IHUD_Threat
Version: 1.2
Author: Caryna/Turalyon EU (Alliance) (updated for Threat-2.0 by 'acapela' of WoWI and merged into IceHUD by Parnic)
Description: adds a threat bar to IceHUD
]]
local AceOO = AceLibrary("AceOO-2.0")
local Threat = LibStub("Threat-2.0")
local IHUD_Threat = AceOO.Class(IceUnitBar)
IHUD_Threat.prototype.color = nil
IHUD_Threat.aggroBar = nil
IHUD_Threat.aggroBarMulti = nil
-- constructor
function IHUD_Threat.prototype:init()
IHUD_Threat.super.prototype.init(self, "Threat", "target")
self:SetDefaultColor("ThreatLow", 102, 204, 51)
self:SetDefaultColor("ThreatMedium", 0, 204, 204)
self:SetDefaultColor("ThreatHigh", 204, 0, 153)
self:SetDefaultColor("ThreatDanger", 255, 0, 0)
self:SetDefaultColor("ThreatCustom", 255, 255, 0)
self:OnCoreLoad()
end
-- default settings
function IHUD_Threat.prototype:GetDefaultSettings()
local settings = IHUD_Threat.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 3
settings["enabled"] = false
return settings
end
-- options stuff
function IHUD_Threat.prototype:GetOptions()
local opts = IHUD_Threat.super.prototype.GetOptions(self)
opts["enabled"] = {
type = "toggle",
name = "|c" .. self.configColor .. "Enabled|r",
desc = "Enable/disable module (requires Threat-2.0 library)",
get = function()
return self.moduleSettings.enabled
end,
set = function(value)
self.moduleSettings.enabled = value
if (value) then
self:Enable(true)
else
self:Disable()
end
end,
disabled = function()
return Threat == nil
end,
order = 20
}
return opts
end
-- enable plugin
function IHUD_Threat.prototype:Enable(core)
IHUD_Threat.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "Update")
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.2, self)
self:Update(self.unit)
end
-- disable plugin
function IHUD_Threat.prototype:Disable(core)
IHUD_Threat.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
-- OVERRIDE
function IHUD_Threat.prototype:CreateFrame()
IHUD_Threat.super.prototype.CreateFrame(self)
self:CreateAggroBar()
end
-- create the aggro range indicator bar
function IHUD_Threat.prototype:CreateAggroBar()
if not (self.aggroBar) then
self.aggroBar = CreateFrame("StatusBar", nil, self.frame)
end
self.aggroBar:SetFrameStrata("BACKGROUND")
self.aggroBar:SetWidth(self.settings.barWidth)
self.aggroBar:SetHeight(self.settings.barHeight)
if not (self.aggroBar.bar) then
self.aggroBar.bar = self.aggroBar:CreateTexture(nil, "BACKGROUND")
end
self.aggroBar.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture .. "BG")
self.aggroBar.bar:SetAllPoints(self.aggroBar)
self.aggroBar:SetStatusBarTexture(self.aggroBar.bar)
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.aggroBar:SetStatusBarColor(r, g, b, self.moduleSettings.lagAlpha)
if (self.moduleSettings.side == IceCore.Side.Left) then
self.aggroBar.bar:SetTexCoord(1, 0, 0, 0)
else
self.aggroBar.bar:SetTexCoord(0, 1, 0, 0)
end
self.aggroBar:ClearAllPoints()
self.aggroBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
end
-- bar stuff
function IHUD_Threat.prototype:Update(unit)
-- only show bar if the user has Threat-2.0 and there's any threat
if not Threat or not Threat:IsActive() then
self:Show(false)
return
end
IHUD_Threat.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if not unit then
unit = self.unit
end
if not UnitExists("target") or not UnitCanAttack("player", "target") or UnitIsDead("target") or UnitIsFriend("player", "target") or UnitPlayerControlled("target")
then
self:Show(false)
return
else
self:Show(true)
end
-- get my threat and the tank threat
local threatMe = Threat:GetThreat( UnitGUID("player") , UnitGUID("target") )
local threatTank = 0
local threatTankName = ""
if UnitExists("targettarget") then
threatTankName = UnitGUID("targettarget")
threatTank = Threat:GetThreat( UnitGUID("targettarget"), UnitGUID("target") )
else
threatTank, threatTankName = Threat:GetMaxThreatOnTarget( UnitGUID("target") )
end
-- adjust max threat to avoid divide by 0
if ( threatTank == 0 ) then
threatTank = 1
end
-- aggro gain limit
local threatMulti = 1.3
if ( Threat:UnitInMeleeRange( "target" ) ) then
threatMulti = 1.1
-- elseif ( UnitExists("targettarget") and ( UnitName("targettarget") == UnitName("player") ) ) then
-- threatMulti = 1
elseif ( threatTankName == UnitGUID("player") ) then
threatMulti = 1
end
-- get my threat percentage
local threatPct = self:MathRound( (100/threatTank) * threatMe, 1 )
IceHUD:Debug( "threatMe = " .. threatMe .. ", threatTank = " .. threatTank .. ", threatPct = " .. threatPct )
-- set percentage text
self:SetBottomText1( threatPct .. "%" )
self:SetBottomText2()
-- set bar color
if( threatMulti == 1 ) then
self.color = "ThreatDanger"
elseif( threatPct < 50 ) then
self.color = "ThreatLow"
elseif ( threatPct < 80 ) then
self.color = "ThreatMedium"
else
self.color = "ThreatHigh"
end
--[[ local g = floor( (255 / (threatTank*threatMulti) ) *threatMe )
if(g>255) then g=255 end
if(g<0) then g=0 end
IceHUD.IceCore:SetColor("ThreatCustom", 255, 255, 0)
self.color = "ThreatCustom"
]]
-- set the bar value
self:UpdateBar( threatMe / ( threatTank*threatMulti ), self.color )
-- do the aggro indicator bar stuff, but only if it has changed
if ( self.aggroBarMulti ~= threatMulti ) then
self.aggroBarMulti = threatMulti
local pos = 1 - (1 / threatMulti)
local y = self.settings.barHeight - ( pos * self.settings.barHeight )
if ( self.moduleSettings.side == IceCore.Side.Left ) then
self.aggroBar.bar:SetTexCoord(1, 0, 0, pos)
else
self.aggroBar.bar:SetTexCoord(0, 1, 0, pos)
end
self.aggroBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, y)
end
end
-- rounding stuff
function IHUD_Threat.prototype:MathRound(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
-- Load us up
IceHUD.IHUD_Threat = IHUD_Threat:new()