- made TargetHealth and TargetMana extensible so that new unit bars can be made from them easily

- added TargetTargetHealth and TargetTargetMana (idea and some code borrowed from Dark Imakuni at http://www.wowinterface.com/downloads/info10699-IceHUD-TargetofTarget.html )
This commit is contained in:
Parnic
2008-09-28 04:05:03 +00:00
parent 5ee2bd5392
commit a20f01cbde
5 changed files with 266 additions and 79 deletions

View File

@ -49,3 +49,5 @@ modules\FocusMana.lua
modules\FocusCast.lua
modules\LacerateCount.lua
modules\Runes.lua
modules\TargetOfTargetHealth.lua
modules\TargetOfTargetMana.lua

View File

@ -1,15 +1,20 @@
local AceOO = AceLibrary("AceOO-2.0")
local MobHealth = nil
local TargetHealth = AceOO.Class(IceUnitBar)
TargetHealth.prototype.color = nil
IceTargetHealth = AceOO.Class(IceUnitBar)
IceTargetHealth.prototype.color = nil
IceTargetHealth.prototype.determineColor = true
IceTargetHealth.prototype.registerEvents = true
-- Constructor --
function TargetHealth.prototype:init()
TargetHealth.super.prototype.init(self, "TargetHealth", "target")
function IceTargetHealth.prototype:init(moduleName, unit)
if not moduleName or not unit then
IceTargetHealth.super.prototype.init(self, "TargetHealth", "target")
else
IceTargetHealth.super.prototype.init(self, moduleName, unit)
end
self:SetDefaultColor("TargetHealthHostile", 231, 31, 36)
self:SetDefaultColor("TargetHealthFriendly", 46, 223, 37)
self:SetDefaultColor("TargetHealthNeutral", 210, 219, 87)
@ -18,8 +23,8 @@ function TargetHealth.prototype:init()
end
function TargetHealth.prototype:GetDefaultSettings()
local settings = TargetHealth.super.prototype.GetDefaultSettings(self)
function IceTargetHealth.prototype:GetDefaultSettings()
local settings = IceTargetHealth.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 2
@ -40,8 +45,8 @@ end
-- OVERRIDE
function TargetHealth.prototype:GetOptions()
local opts = TargetHealth.super.prototype.GetOptions(self)
function IceTargetHealth.prototype:GetOptions()
local opts = IceTargetHealth.super.prototype.GetOptions(self)
opts["mobhealth"] = {
type = "toggle",
@ -228,14 +233,16 @@ function TargetHealth.prototype:GetOptions()
end
function TargetHealth.prototype:Enable(core)
TargetHealth.super.prototype.Enable(self, core)
function IceTargetHealth.prototype:Enable(core)
IceTargetHealth.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_HEALTH", "Update")
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
self:RegisterEvent("UNIT_FLAGS", "Update")
self:RegisterEvent("UNIT_FACTION", "Update")
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
if self.registerEvents then
self:RegisterEvent("UNIT_HEALTH", "Update")
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
self:RegisterEvent("UNIT_FLAGS", "Update")
self:RegisterEvent("UNIT_FACTION", "Update")
self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
end
if (self.moduleSettings.hideBlizz) then
self:HideBlizz()
@ -247,14 +254,15 @@ function TargetHealth.prototype:Enable(core)
end
function TargetHealth.prototype:Disable(core)
TargetHealth.super.prototype.Disable(self, core)
function IceTargetHealth.prototype:Disable(core)
IceTargetHealth.super.prototype.Disable(self, core)
end
function TargetHealth.prototype:Update(unit)
TargetHealth.super.prototype.Update(self)
function IceTargetHealth.prototype:Update(unit)
IceTargetHealth.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
@ -268,25 +276,27 @@ function TargetHealth.prototype:Update(unit)
self:UpdateRaidTargetIcon()
self.color = "TargetHealthFriendly" -- friendly > 4
if self.determineColor then
self.color = "TargetHealthFriendly" -- friendly > 4
local reaction = UnitReaction("target", "player")
if (reaction and (reaction == 4)) then
self.color = "TargetHealthNeutral"
elseif (reaction and (reaction < 4)) then
self.color = "TargetHealthHostile"
end
local reaction = UnitReaction("target", "player")
if (reaction and (reaction == 4)) then
self.color = "TargetHealthNeutral"
elseif (reaction and (reaction < 4)) then
self.color = "TargetHealthHostile"
end
if (self.moduleSettings.classColor) then
self.color = self.unitClass
end
if (self.moduleSettings.classColor) then
self.color = self.unitClass
end
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
end
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
self.color = "Tapped"
if (self.tapped) then
self.color = "Tapped"
end
end
self:UpdateBar(self.health/self.maxHealth, self.color)
@ -316,14 +326,10 @@ function TargetHealth.prototype:Update(unit)
self:SetBottomText2()
end
end
if self.frame.raidIcon then
self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
end
end
function TargetHealth.prototype:CreateRaidIconFrame()
function IceTargetHealth.prototype:CreateRaidIconFrame()
if (not self.frame.raidIcon) then
self.frame.raidIcon = CreateFrame("Frame", nil, self.frame)
end
@ -342,13 +348,13 @@ function TargetHealth.prototype:CreateRaidIconFrame()
self.frame.raidIcon:Hide()
end
function TargetHealth.prototype:SetRaidIconPlacement()
function IceTargetHealth.prototype:SetRaidIconPlacement()
self.frame.raidIcon:ClearAllPoints()
self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOPLEFT", self.moduleSettings.raidIconXOffset, self.moduleSettings.raidIconYOffset)
end
function TargetHealth.prototype:UpdateRaidTargetIcon()
function IceTargetHealth.prototype:UpdateRaidTargetIcon()
if self.moduleSettings.raidIconOnTop then
self.frame.raidIcon:SetFrameStrata("MEDIUM")
else
@ -368,10 +374,14 @@ function TargetHealth.prototype:UpdateRaidTargetIcon()
else
self.frame.raidIcon:Hide()
end
if self.frame.raidIcon then
self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
end
end
function TargetHealth.prototype:Round(health)
function IceTargetHealth.prototype:Round(health)
if (health > 1000000) then
return self:MathRound(health/1000000, 1) .. "M"
end
@ -382,7 +392,7 @@ function TargetHealth.prototype:Round(health)
end
function TargetHealth.prototype:MathRound(num, idp)
function IceTargetHealth.prototype:MathRound(num, idp)
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
@ -391,7 +401,7 @@ end
function TargetHealth.prototype:ShowBlizz()
function IceTargetHealth.prototype:ShowBlizz()
TargetFrame:Show()
TargetFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
TargetFrame:RegisterEvent("UNIT_HEALTH")
@ -409,7 +419,7 @@ function TargetHealth.prototype:ShowBlizz()
end
function TargetHealth.prototype:HideBlizz()
function IceTargetHealth.prototype:HideBlizz()
TargetFrame:Hide()
TargetFrame:UnregisterAllEvents()
@ -420,4 +430,4 @@ end
-- Load us up
IceHUD.TargetHealth = TargetHealth:new()
IceHUD.TargetHealth = IceTargetHealth:new()

View File

@ -1,11 +1,16 @@
local AceOO = AceLibrary("AceOO-2.0")
local TargetMana = AceOO.Class(IceUnitBar)
IceTargetMana = AceOO.Class(IceUnitBar)
IceTargetMana.prototype.registerEvents = true
-- Constructor --
function TargetMana.prototype:init()
TargetMana.super.prototype.init(self, "TargetMana", "target")
function IceTargetMana.prototype:init(moduleName, unit)
if not moduleName or not unit then
IceTargetMana.super.prototype.init(self, "TargetMana", "target")
else
IceTargetMana.super.prototype.init(self, moduleName, unit)
end
self:SetDefaultColor("TargetMana", 52, 64, 221)
self:SetDefaultColor("TargetRage", 235, 44, 26)
@ -14,8 +19,8 @@ function TargetMana.prototype:init()
end
function TargetMana.prototype:GetDefaultSettings()
local settings = TargetMana.super.prototype.GetDefaultSettings(self)
function IceTargetMana.prototype:GetDefaultSettings()
local settings = IceTargetMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 2
@ -26,42 +31,44 @@ function TargetMana.prototype:GetDefaultSettings()
end
function TargetMana.prototype:Enable(core)
TargetMana.super.prototype.Enable(self, core)
function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MAXRAGE", "Update")
self:RegisterEvent("UNIT_MAXENERGY", "Update")
self:RegisterEvent("UNIT_MAXFOCUS", "Update")
self:RegisterEvent("UNIT_AURA", "Update")
self:RegisterEvent("UNIT_FLAGS", "Update")
-- DK rune stuff
if IceHUD.WowVer >= 30000 then
if GetCVarBool("predictedPower") and self.frame then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
if self.registerEvents then
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MAXRAGE", "Update")
self:RegisterEvent("UNIT_MAXENERGY", "Update")
self:RegisterEvent("UNIT_MAXFOCUS", "Update")
self:RegisterEvent("UNIT_AURA", "Update")
self:RegisterEvent("UNIT_FLAGS", "Update")
-- DK rune stuff
if IceHUD.WowVer >= 30000 then
if GetCVarBool("predictedPower") and self.frame then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
else
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "Update")
self:RegisterEvent("UNIT_FOCUS", "Update")
self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
end
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
else
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "Update")
self:RegisterEvent("UNIT_FOCUS", "Update")
self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
end
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
else
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "Update")
self:RegisterEvent("UNIT_FOCUS", "Update")
end
self:Update("target")
self:Update(self.unit)
end
function TargetMana.prototype:Update(unit)
TargetMana.super.prototype.Update(self)
function IceTargetMana.prototype:Update(unit)
IceTargetMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
@ -102,8 +109,8 @@ end
-- OVERRIDE
function TargetMana.prototype:GetOptions()
local opts = TargetMana.super.prototype.GetOptions(self)
function IceTargetMana.prototype:GetOptions()
local opts = IceTargetMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
@ -127,4 +134,4 @@ end
-- Load us up
IceHUD.TargetMana = TargetMana:new()
IceHUD.TargetMana = IceTargetMana:new()

View File

@ -0,0 +1,125 @@
local AceOO = AceLibrary("AceOO-2.0")
local TargetTargetHealth = AceOO.Class(IceTargetHealth)
-- Constructor --
function TargetTargetHealth.prototype:init()
TargetTargetHealth.super.prototype.init(self, "TargetTargetHealth", "targettarget")
self:SetDefaultColor("TargetTargetHealthHostile", 231, 31, 36)
self:SetDefaultColor("TargetTargetHealthFriendly", 46, 223, 37)
self:SetDefaultColor("TargetTargetHealthNeutral", 210, 219, 87)
self:SetDefaultColor("SelfColor", 255, 255, 255)
end
function TargetTargetHealth.prototype:GetDefaultSettings()
local settings = TargetTargetHealth.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 12
settings["mobHealth"] = (MobHealth3 ~= nil)
settings["classColor"] = false
settings["selfColor"] = { r = 0, g = 0, b = 1 }
settings["useSelfColor"] = true
settings["upperText"] = "[PercentHP:Round]"
settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
settings["enabled"] = false
settings["hideBlizz"] = false
return settings
end
-- OVERRIDE
function TargetTargetHealth.prototype:GetOptions()
local opts = TargetTargetHealth.super.prototype.GetOptions(self)
opts["hideBlizz"] = nil
opts["useSelfColor"] = {
type = "toggle",
name = "Use Self Color",
desc = "Whether or not to use the self color.",
get = function()
return self.moduleSettings.useSelfColor
end,
set = function(value)
self.moduleSettings.useSelfColor = value
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 44,
}
opts["selfColor"] = {
type = "color",
name = "Self Color",
desc = "Set the color of the TargetTarget bar if you are your target's target.",
get = function()
return self.moduleSettings.selfColor.r, self.moduleSettings.selfColor.g, self.moduleSettings.selfColor.b
end,
set = function(r, g, b)
self.moduleSettings.selfColor = { r = r, g = g, b = b }
IceHUD.IceCore:SetColor("SelfColor", r, g, b)
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.useSelfColor
end,
hasAlpha = false,
order = 45,
}
return opts
end
function TargetTargetHealth.prototype:Enable(core)
self.registerEvents = false
TargetTargetHealth.super.prototype.Enable(self, core)
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.1, self, "targettarget")
end
function TargetTargetHealth.prototype:Disable(core)
TargetTargetHealth.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
function TargetTargetHealth.prototype:Update(unit)
self.color = "TargetTargetHealthFriendly" -- friendly > 4
local reaction = UnitReaction("targettarget", "player")
if (reaction and (reaction == 4)) then
self.color = "TargetTargetHealthNeutral"
elseif (reaction and (reaction < 4)) then
self.color = "TargetTargetHealthHostile"
end
if (self.moduleSettings.classColor) then
self.color = self.unitClass
end
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
self.color = "Tapped"
end
if UnitIsUnit("player", "targettarget") and self.moduleSettings.useSelfColor then
self.color = "SelfColor"
end
self.determineColor = false
TargetTargetHealth.super.prototype.Update(self, unit)
end
-- Load us up
IceHUD.TargetTargetHealth = TargetTargetHealth:new()

View File

@ -0,0 +1,43 @@
local AceOO = AceLibrary("AceOO-2.0")
local TargetTargetMana = AceOO.Class(IceTargetMana)
-- Constructor --
function TargetTargetMana.prototype:init()
TargetTargetMana.super.prototype.init(self, "TargetTargetMana", "targettarget")
self:SetDefaultColor("TargetTargetMana", 52, 64, 221)
self:SetDefaultColor("TargetTargetRage", 235, 44, 26)
self:SetDefaultColor("TargetTargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetTargetFocus", 242, 149, 98)
end
function TargetTargetMana.prototype:GetDefaultSettings()
local settings = TargetTargetMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 11
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["barVerticalOffset"] = 35
settings["scale"] = 0.7
settings["enabled"] = false
return settings
end
function TargetTargetMana.prototype:Enable(core)
self.registerEvents = false
TargetTargetMana.super.prototype.Enable(self, core)
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.1, self, "targettarget")
end
function TargetTargetMana.prototype:Disable(core)
TargetTargetMana.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
-- Load us up
IceHUD.TargetTargetMana = TargetTargetMana:new()