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Drycode fix take 2
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@ -247,7 +247,7 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
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}
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UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
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end
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else if start ~= nil and duration ~= nil then
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elseif start ~= nil and duration ~= nil then
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if self.moduleSettings.cooldownMode == "Cooldown" then
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self.frame.graphical[rune].cd:SetCooldown(start, duration)
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self.frame.graphical[rune].cd:Show()
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