Drycode fix take 2

This commit is contained in:
Parnic
2015-06-29 20:34:42 -05:00
parent 2126dc4bce
commit c0ca456c9c

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@ -247,7 +247,7 @@ function Runes.prototype:UpdateRunePower(event, rune, dontFlash)
} }
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo); UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
end end
else if start ~= nil and duration ~= nil then elseif start ~= nil and duration ~= nil then
if self.moduleSettings.cooldownMode == "Cooldown" then if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:SetCooldown(start, duration) self.frame.graphical[rune].cd:SetCooldown(start, duration)
self.frame.graphical[rune].cd:Show() self.frame.graphical[rune].cd:Show()